[GZG] HelpOrganizingBattlesuits [SEC=PERSONAL]

1 posts ยท Nov 26 2008

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 27 Nov 2008 09:20:39 +1100

Subject: Re: [GZG] HelpOrganizingBattlesuits [SEC=PERSONAL]

This is an issue I've been thinking about for a few days. SG2 doesn't support
squads of heavy weapons being used very well.

Option 1: Use FC (instead of FP) for the weapons and treat the squad as a
single
vehicle when firing weapons. (ie: squad of 4 would roll Q+4xFC for an
attack). Pros: you get the right feel for the weapons being used, yet still
count as infantry. Cons: the squad will be more effective than a
standard unit of PA (at a guess, around 50-100% more).

Option 2:
As below, make the chainguns FP:4/I:# to allow the normal squad rules to
work. Treat the missiles as IAVRs.

Option 3: Use them as Size 1 walkers, run as a squad, that can combine their
FC
(as per 1 above).  This makes them more vulnerable to anti-tank weapons,
but doesn't give a ridiculous number of activations (if you ran them as
singles).

Considering the size of the figures, I'd be inclined to go with Option 3 (and
gives quite an "Appleseed" feel to the mecha combat).

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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