From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Thu, 27 Nov 2008 09:20:39 +1100
Subject: Re: [GZG] HelpOrganizingBattlesuits [SEC=PERSONAL]
This is an issue I've been thinking about for a few days. SG2 doesn't support squads of heavy weapons being used very well. Option 1: Use FC (instead of FP) for the weapons and treat the squad as a single vehicle when firing weapons. (ie: squad of 4 would roll Q+4xFC for an attack). Pros: you get the right feel for the weapons being used, yet still count as infantry. Cons: the squad will be more effective than a standard unit of PA (at a guess, around 50-100% more). Option 2: As below, make the chainguns FP:4/I:# to allow the normal squad rules to work. Treat the missiles as IAVRs. Option 3: Use them as Size 1 walkers, run as a squad, that can combine their FC (as per 1 above). This makes them more vulnerable to anti-tank weapons, but doesn't give a ridiculous number of activations (if you ran them as singles). Considering the size of the figures, I'd be inclined to go with Option 3 (and gives quite an "Appleseed" feel to the mecha combat). Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ > -----Original Message-----