Hi Doug,
> There's a couple of rule sets derived from vector FT specifically for
Have yet, to follow these up, thanks for the tip.
> By the way, did you have the 308 or the $5.95 High Guard, or both?
Er, my copy of High Guard is a little black book with the cover text in blue,
copyright 1980. Which would be about right. School holidays picking kiwifruit
paid for the 3 book box set, Mercenary and High Guard. I still can't stand
kiwifruit.
> I've not yet succumbed to the vector overlord, so I'm a bit timid
Looking forward to it - like Christmas, it seems to be taking a while to
come:)
> Remember one thing in particular: the game is there to sell figs; too
But they are such lovely figs, I wants them, my preciousssss.
> Anyway, that lovely rich background is strictly optional; we have
I kinda like the tactical FTL thing (exit, stage left). I don't think it
should be used as a weapon, though. There should be ancillery damage but I
would have thought the jumping ship would wear the bulk of it as it is it's
warp field that's being disrupted.
The old Traveller jump point was 100 stellar diameters, which should put you
out about Jupiter (?). Book 6 Scouts had a handy table of approximate stellar
sizes for plotting this sort of thing.
> There is strong reason to believe that the center is still most
Need someone to tend the sponge moss farms?:)
> There are reasons to believe that all wars so far have been 'limited'.
Subtle
> controls by corporations, the UN, Illuminati? Dawning of the age of
Or war is good for business?
It does seem a bit strange that the 3rd Solar War has lasted some 18 years.
> Your arguments are compelling, just 'not necessarily so', IMNSHO.
Good, means I'm not spouting complete drivel!:)
> Whenever I see an inconsistancy in the background, I tend to think of
Goody! Let's set up the theories and see which one survives.
Regards
> > By the way, did you have the 308 or the $5.95 High Guard, or both?
Cover text in blue? Now you've got me. Export version? Licensed local
printing? Damn, you've started the collector in me twitching!
Somewhere in the basement, I've a copy of Gurps Conan in Italian...
Anyway, High Guard first came out in the US with a price on the upper right
corner of the cover; newer copies replaced this with an item number. There
were differences with the material inside.
Long ago, crazed Travellers would assiduously seek the earlier version.
The_Beast
On 7/28/05, gzg-l-request@lists.csua.berkeley.edu
> <gzg-l-request@lists.csua.berkeley.edu> wrote:
> Cover text in blue? Now you've got me. Export version? Licensed local
Nope, that was the original book!
The original Traveller boxed edition came in three books. Each book was black
with red lettering. (They later came out with a Book 0, which was on how to
roleplay.)
Book 4 was Mercenary. It was black with orange lettering.
Book 5 was High Guard. It was black with blue lettering.
To round them out, Book 6 was Scouts; black with yellow lettering. Book 7 was
Merchant Prince; black with purple lettering. Book 8 was Robots. Can't
remember the colour (red, I think).
> Anyway, High Guard first came out in the US with a price on the upper
There
> were differences with the material inside.
The only versions I've seen, and I had the original, original
versions, didn't have a price _or_ an item number in the top right
corner.
Here's a site with pictures of what I remember the book looking like:
http://www.legendgames.co.uk/acatalog/traveller_2nd_hand.html
> On Thu, Jul 28, 2005 at 03:05:07PM -0500, Allan Goodall wrote:
> Allan (used to be a big Traveller nut, but then sold them off when he
There's a short-cut to that - they've been reissued in collected
editions, which I'm picking up as time and money permit. See
http://www.farfuture.net/n5519.html .
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lNot nearly as nice
as the original books, kind of klunky to deal with. They are cheap on the 'Bay
in the original form.
That said I never really thought of FT as jump drives. I thought of it more as
Star Wars style drives. For campaigns I like jump points in system that
fluctate enough that you can't fortify them.
Roger Books
> On 7/28/05, Roger Burton West <roger@firedrake.org> wrote: