From: John Atkinson <johnmatkinson@y...>
Date: Sun, 21 Nov 2010 08:04:29 +0430
Subject: Re: [GZG] Gzg-l Digest, Vol 39, Issue 13
On Sun, Nov 21, 2010 at 7:50 AM, <gzg-l-request@mail.csua.berkeley.edu> wrote: > I think this is getting way too fiddly. SG2 is a game where the What he said, plus: Granularity. There's only so many die shifts you can do in the system. It handles well "good, better, worse" pretty well. Anything more precise than that is creeping in the realms of far more complicated games with thicker rule books and percentile dice.