[GZG] Gzg-l Digest, Vol 37, Issue 27

2 posts ยท Sep 28 2010 to Sep 28 2010

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 29 Sep 2010 00:36:49 +0430

Subject: Re: [GZG] Gzg-l Digest, Vol 37, Issue 27

On Wed, Sep 29, 2010 at 12:12 AM,
> <gzg-l-request@mail.csua.berkeley.edu> wrote:

> Assumes that all matter is evenly distributed over the surface which

The odds of that happening are pretty low, especially if you're zipping along
at a high speed already and hence the ship's formation
is loose enough to allow maneuver at those speeds - the faster you go,
the looser your formation will be. Remember the granularity of FT is
based on d6s.  So anything that's got a more than 1/36 chance of
happening is difficult to model.

A "roll 5d6, and if they all come up ones, there's a chunk of debris that
makes an attack on a ship within 2", resolve as a missle attack" mechanic is
inelegant, and so unlikely to produce a result that most players would ignore
it.

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 29 Sep 2010 00:37:28 +0430

Subject: Re: [GZG] Gzg-l Digest, Vol 37, Issue 27

On Wed, Sep 29, 2010 at 12:36 AM, John Atkinson
> <johnmatkinson@gmail.com> wrote:

> The odds of that happening are pretty low, especially if you're

Less. Obviously I meant less. Just switched to night shift, not all neurons
are firing.