[GZG] Gzg-l Digest, Vol 37, Issue 16

1 posts · Sep 14 2010

From: John Atkinson <johnmatkinson@y...>

Date: Tue, 14 Sep 2010 06:48:52 +0430

Subject: Re: [GZG] Gzg-l Digest, Vol 37, Issue 16

On Tue, Sep 14, 2010 at 4:27 AM,  <gzg-l-request@mail.csua.berkeley.edu>
wrote:

> [TomB] - We don't know that they haven't perfected binary propellants.

Ayup! Depending on requirements of scenario design, IMHO.

> [TomB]: I can easily construe at least one scenario for smuggling

Look, you just wrote a scenario! Pod Recovery, for Band o' Insurgents, and the
Only Platoon In The District. Reinforcements are coming for the OPITD, but
they have to hold off the Band o' Insurgents long enough to get there. And
what is Corporal Mackey doing in the pod?
'
> Â Any wheeled or tracked vehicles

Obviously designed for head to head conventional combat, wherein the high
profiles of mine resistant vehicles are a disadvantage.
Obviously mines/IEDs are not a major threat, OR. . .

> Â unless sniffers are so accurate as

this is true.

> [TomB] Ground penetrating scanners capable of making 3D models and

Entirely possible. GPR is cool, just currently has a lot of limitations, and
now I shut up.

> But recovering a GEV or a

I can give you the grid coordinates where there's an RG in a ditch because
there's no way to recovery it.

> Â They

I'd be inclined to doubt it... Seems like too many redundant pieces, which are
likely to be destroyed in the blast anyway.

> With that, an emergency tow may be possible. Alternately, a large

Possible and possible.

> [TomB] Radio can only be jammed if you know what frequency to jam and

Actually, only true if you are doing brute force jamming. Give the guys
building the system some credit.

> [TomB] If I was building this system, I would have 1 or 2 radio

Actually, I know how I'd beat jammers -- but pardon me if I don't
discuss it in detail.:) Let's just say that it is possible, but under most
circumstances somewhat inconvenient and requires a lot of failed detonations
IOT to get the characteristics of the system down perfectly.

> [TomB] Or perhaps other propellants. It might be possible to homebrew

6" EFP is all it takes. Generates more energy on target than a tank main gun.
Will go through any armor in the inventory today.

> [TomB] Also assumes you cannot be conditioned to beat these systems.

Not true. It just assumes that Joe Insurgent, his family, and Joe Farmer are
not routinely conditioned. Remember, we aren't talking professional
intelligence agents. And if Joe Insurgent is conditioned to suicide when
interrogated, then that's a pretty nice warning sign to hang out that I've hit
paydirt. I'll just interrogate the whole damn village and the guys who keel
over, are insurgents. The ones who don't, provide the intelligence that
confirms that, and tell me which village I need to raid next.

> Nationalism: Â The Ground Zero Games universe seems to presuppose the

You've got the Russians, Indians, and the Chinese as one country, the Africans
have given up massacreing each other, and the United Kingdom is running
Argentina. The Islamic Federation is apparently a functioning state rather
than a constant running sore. Etc, etc, etc. Impossible given modern
nationalistic and tribal mindsets. If superstate, then death of nationalism.

> [TomB] There's a lot more than just protection. The American

The American Revolution also had a security factor. Part of the reason that
the Americans felt so entitled to a voice in government was because, a bit
over a decade prior, they had provided the lion's share of the forces in the
war against France in the Americas, and were responsible for providing their
own security. Or at least, that was their preception. The perception in London
was otherwise. And that's where the first real major issues start coming up.