From: John Atkinson <johnmatkinson@y...>
Date: Thu, 8 Jul 2010 02:21:02 +0430
Subject: Re: [GZG] Gzg-l Digest, Vol 35, Issue 11
On Thu, Jul 8, 2010 at 1:37 AM, <gzg-l-request@mail.csua.berkeley.edu> wrote: > Ah, John John John. It's too bad neither of us will be around long If you're going to do that, treat them as powered armor and include a fire control system basically the same as a vehicle's. Problem solved. > WRT the substance of his argument, I think I'll start by pointing out Right. I personally think laser weapons are one of the stupider tropes of science fiction - a weapon which explodes if there is dust on the emitter is NOT one of my fantasies--do you KNOW where I am these days? IIRC, there was someone about 10 or 12 years ago on this list who made a bet regarding near-future battlefield laser weapons and now owes me money. You could much more easily stabilize a laser weapon than one which propels a physical projectile downrange. I concede the point. > For mini-missiles and plasma weapons, these are sufficiently Minimissles don't need much stabilization if they have guidance.:) > OK so that leaves conventional firearms. I'm proposing two possible Right. And if you're running cross-country, the mechanism necessary to correct for the amount of movement you are inducing is going to be several times larger than the weapon, and require its own power source. Unless you're going to Star Trek levels of technology and postulating tractor beams which lock it in place. And is the receiver moving as well? If not, how is extraction/ejection/reloading going to work? If so, what isn't moving, and what precisely is it pushing against when it moves? Those same unsteady arms that can't hold it still in the first place? > The other strategy is what I'd call "fire-by-wire", where you If you're postulating that level of AI in the fight, why do you have people still left on the battlefield? For SGII to be a game with a point, you need to have human beings involved in the process somehow. If you let the computer make the shoot/no shoot decision with the idea that it's anywhere near that reliable, you're going to remove the primary reason for human beings to be involved. At that point, replace all your little people with tiny tracked or hover robots and remove all morale and psychology rules. You'll find yourself playing a very different game. Your premise reduces the Soldier's role to 'carry the rifle to the battlefield and let it do all the thinking'. Simply carrying a rifle is something that can be done better, even with today's technology, by a robot. So why would you expose your human population to the danger of combat unless there is something that robots simply cannot do? I've been on this list for what, 14 years? Every so often there's a "well, this technology is conceivable, and it would totally revolutionize warfare, and it should be modeled in Stargrunt!" thread. And then someone comes up with a countermeasure, and so on and so on. And a lot of them turn down this rabbit hole pretty quick. If we were to presume infinitely advanced technology, our game would devolve to masses of undifferentiated grey goop fighting it out electronically. Plausible given enough technology, but uninteresting. Like it or not, Stargrunt is not infinitely flexible. There's a limit to the technology it can model well. And one of the limits is that the game is based on the premise that People Matter. Troop quality in general trumps technology so long as it's not an outright stone spear vs. machine gun dichotomy. Morale matters. Suppression, a core game mechanic, relies on the fact that human beings take cover when shot at, as a general rule. Take people out of the equation. Feel free--but do not be surprised if the model breaks and you start running into problems game mechanic wise. It also loses a lot of the interest, coming down to a more mechanical analysis of competing systems. My basic problems in the game with the idea of stabilized small arms is based on the idea that small arms are small arms. There are going to be incremental improvements. Hell, even massive improvements. But fundamentally changing them by installing a stabilization system will change how you have to model small arms fire and thus a core mechanic of the system. In effect, every rifle will now need to be treated as a stabilized vehicle mounted system with a fire control. And then people wouldn't carry it, because it's going to be so complex, expensive, and need such a steady platform, that you need to have it on powered armor. Or small vehicles. In real life, I just don't see how you can stabilize something that is hand carried and requires the entire barrel, chamber, receiver, magazine, and buffer to be in a certain relationship with each other in order to operate smoothly. It's simply not feasible without a lot of hand waving. I don't mind magic weapons, but I prefer them to stay in my D&D games.