From: Tom McCarthy <tmcarth@f...>
Date: Mon, 2 Mar 2009 12:30:55 -0500
Subject: [GZG] GZG ECC XII - had a great time
_______________________________________________ Gzg-l mailing list Gzg-l@vermouth.csua.berkeley.edu http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lI went home from GZG ECC 12 in a great mood, more enthusiastic about the games than I'd been in a long time. Friday night I played in Scott Bishop's sci-fi crossover scenario. Scattered around the table were Mark Kochte (Tau'Ri), Jerry Han (Klingons), Aaron Newman (Earth Alliance), myself (Imperial Star Destroyers) and Ken Wang (2 Battlestars). Jerry and Mark turned towards each other and fought viciously in one corner, while Aaron, Ken and I accelerated towards them. After two turns, it was clear Jerry would disappear and Mark would be relatively unscathed, but drifting off the table edge (and wrapping back at the bottom). So Ken unleashed fighters and missiles at me, while Aaron completed the pincer with Starfuries from my right. I was eliminated, and Aaron, Ken and Indy declared a draw. After the game, it was time for the board game Pandemic. Saturday morning I was on the Rebel side of Aaron's scenario, along with JP Fiset and Carl Scheu. In the aftermath of a successful but punishing strike on the Imperial forces, a damaged Mon Calamari Cruiser lurked in the asteroids, repairing itself. But before it was repaired, enemy contacts appeared. JP had approximately 8 or so fighters (X and A wings primarily) to hold off twice that number of TIEs of various stripes (flew by John Kovacs and Scott Bishop?), I had the cruiser and 1 Y and 2 B wings, Carl to my right had the Falcon and 3 X-wing shaped fighters. Jim Bell was flying in some unidentified elements of scum and villainy (X-wings and 2 ships of the class Boba Fett flies) with unknown intentions. Behind the cruiser was an Imperial shuttle and 3 gunboats in one corner (Steve Barosi), and in the other a Vesudra which proved to be an Imperial Q-ship carrier (Derek Rogillio (sp?)). The battle unfolded fairly neatly. (I digress; the battle's spectacle hinged on the typical fighter being a plastic WOTC Star Wars collectible, and the rest being scaled up from that, mostly MicroMachine Titanium series or plastic snap-togethers, with the cruiser model some 2 or 3 feet long of carved painted foam). Jim's scum and villainy took four turns to come down the right side of the board, during which time JP engaged and slowed the advancing TIEs. I lost a B-wing destroying the Imperial shuttle, but flew past the gunboats, which had to face Carl's X-wings by turn 3 or 4. The other B-wing braved the intense but incompetent fire of Derek's fighters while pounding the Vesudra. At turn 4, the game changed as Jim tried to cripple and capture the Vesudra, Carl dealt with Steve's gunships, and the I spent my turn marking damage to the cruiser from Scott and John's TIEs and what remained of Derek's fighters. On turn 6, the game ended with the cruiser intact and the rebels holding the board. JP had lost very few fighters, and Carl's losses were light. A Rebel victory. Saturday afternoon I was in Vince Johnson's game. Carl Scheu and John Kovacs had FSE factions, and I had a block of NAC. The Imperial Japanese (CJ Coventry) and ESU (Lisa Johnson) were trying to prevent us from sending 2 BDNs into the past through a 'time gate'. The dense asteroids limited the board to an asterisk shape, and the battle started with ES and IJN fleets coming up two branches towards the middle while John came down the centre towards them and Carl and I were oriented diagonally through the middle to face the attackers. The ESU and IJN came in fairly slowly, allowing me to sally forth into the middle to attack the ESU, then cross the centre and engage the IJN just as Carl and John's lead elements began to enter the centre. With FSE fighters and salvo missiles decimating the IJN as my guns came to bear, CJ's fleet was decimated. The next turn, a fast moving IJN flotilla appeared behind the evaporating first wave, but by then the FSE was busy stripping away the ESU escorts using SMs like paint remover all over the hull. As the game came to a close, the NAC BDN escaped the board, the FSE BDN right behind it, while the ESU swallowed inordinate amounts of ordnance and the fast moving Japanese, arriving too late, was also damaged by whatever launchers hadn't been able to bear on the ESU. A surprisingly clean and bloodless win for the NAC/FSE alliance. Saturday evening I switched to FMA, with Steve Barosi and Martin Connell's game. Through luck of the draw, I felt like I had a target painted on my head. I was playing the grey aliens, lead by Beeg Het. To my left were the Drantahk interstellar cops hunting me (Mark Kinsey). Left and ahead were the Men In Black who were hunting me (Damond Walker). Across the table were the Intergalactic Women's Defence Force, who wished to expose the existence of aliens to the world (Jerry Accord) and Jerry decided he could either claim victory markers, or just hunt and capture me... To my right was a small squad of anime-inspired deadly school girl assassins, hired to kill all aliens (such as me and Mark) and finally to my right and ahead of me were 3 soldiers from an unnamed agency who owed me money (Mike Hudak). Mark Kinsey's Drantahk advanced cautiously in a block, driving me to the right. Aaron quickly was tied up in combat with Mike's gungho rednecks. The MIB swept wide and aggressively advanced, while so did the IWDF. My close combat specialist failed a morale test when one of the IWDF tried to engage him in close combat, and he fled into the guns of the assassins, becoming stressed with each shot that narrowly missed him or bounced off his forcefield. He would eventually surrender to Jerry. Beeg Het and his supporters otherwise proved too arrogant to ever drop below 'Confident', but slowly and steadily accumulated wounds (especially in close combat) and were eventually overwhelmed. They ended the game having failed to have wounded anyone with any of their shots from their sidearms. Beeg Het actually died of his wounds (a bleeding torso wound from Jerry's IWDF) while Mark's Drantahk just couldn't wound the greys fast enough to force a morale collapse. Damond Walker's chief agent nearly brought it all to a precipitous end by grappling Beeg Het, but his will was weak, and he wound up dragging Beeg Het to relative safety (in front of Jerry's guns; ugh!) before going off to challenge and be captured by a school girl assassin. Saturday night late was more Pandemic and some Ticket To Ride. Sunday morning was another Aaron Newman game. We had Martin Connell (Blackbeard), Carl Scheu (Black Bart), Anne Bonney (Mark Kinsey), Steve Barosi (Calico Jack) and myself (Navy/Governor's daughter). Somehow, this one started off badly for me. The Governor had been kidnapped (presumably by pirates) and I was to interrogate Anne Bonney or Calico Jack to find out who took him. Bonney's ship was at the dock, while Calico Jack was nowhere to be found (his ship had been lost weeks before). Blackbeard and Black Bart were sailing into the harbor as the game began. Each of us had 6 figures. As the first turn unfolded, I began to send marines to the dock, while Bonney began to prepare a dinghy. Calico Jack's figures began to appear around town, scattered, while the 'blacks' approached. Suddenly, Anne Bonney herself clambered over the side of the ship, shot my lead marine Ned, in the head, dead. Then the 'Dancing Turk' followed over the side, and killed the other marine. And Calico Jack appeared, struck up a conversation with the Governness, and wooed her to his side. Turn 1 ended with haf my figures dead. Turn 2 I sent a marine to the cannons and Captain Fancypants and Elizabeth, the Governor's daughter, the end of the dock. Blackbeard sailed up and killed Fancypants with a swivel gun. Elizabetha nd Calico Jack's cabin boy engaged the Turk but he refused to die. Meanwhile, the undead pirates of Black Bart began to harass Anne Bonney's ship. Craziness ensued. My marine failed hopelessly shooting at the ships, and when Elizabeth boarded Bonney's ship, she could hear her father below decks. But Blackbeard swooped aboard and captured her, only to be gunned down by one of the undead, who fell to a member of Bonney's crew. Then a second undead scooped up the lass and dropped her as he swung through the air to his own ship. He wound up in the water, swimming to escape the shark, while Elizabeth fell into the hands of Blackbeard's crew. But Calico Jack, the governess, cabin boy and Mary Reilly were storming the ship to steal it. A mine on the dock finished the cabin boy and governess, and Mary Reilly's monkey wound be wounded twice before she herself fell, but Blackbeard's crew was hard pressed, and the undead swung to the attack, trying to take the virginal prize from them. To my relief, Elizabeth woke up (doubling my forces), swung to the deck of Bonney's boat, freed her father, and fled with him to shore, hotly pursued by two undead pirates. The hapless marine came to their aid, survived the pirate beating him, then destroyed the buccaneer remnant. Elizabeth ran home, killing the second pirate in the doorway, and bolted the door. (The town was in deep trouble at this point. While this went on, Steve's faction recruited two townspeople, got a treasure map, found a key in the pirate on the gibbet, ran into zombies coming from the graveyard, and attacked the voudun witch doctor among the crypts. This had left zombies wandering the town, eating the blacksmith, priest, farmer, madam, callgirl, waitress, dog, etc.) The game ended with Blackbeard's mate taking Black Bart's ship, Bonney's mate sailing away with her ship (and the treasure found in the shark but losing the governor), and Calico Jack taking Blackbeard's ship and the treasure. The hapless marine would be promoted and Elizabeth had saved her father.