[GZG] GZG ECC After Action

5 posts ยท Mar 9 2011 to Mar 23 2011

From: damosan@c...

Date: Wed, 9 Mar 2011 09:02:28 -0500

Subject: [GZG] GZG ECC After Action

Derrick and I left New Market, MD about 9ish in the AM to start our journey to
New York. As others have said the weather was a PITA but because we left early
we missed the majority of it. In any event the GPS said it'd take us 5.5 hours
to get there and it ended up taking us six. Not a big deal at all.

This was my first ECC at The Treadway (and not Dreadway mind) having missed
last year's ECC. Compared to dive in Lancaster the Treadway seems almost like
perfection. The Gaming area is on the ground floor and big (though it seems
like the room suffers from either being too hot or too cold but perhaps that's
due to my delicate disposition), the staff don't seem put out if you have any
questions, the restaurant is passable (with breakfast buffets and a pretty
good dinner menu), and perhaps most importantly the bar actually works. And
it's cheap
-- a Rum and Coke could be had for $4.50.  Not that I drank ... much.
No sir. Anywho...

Friday night I played in Newman's Vampire/Zombie/Nazi/US Paratrooper
FMAS game. The setup was a German research center "somewhere in France" maybe
but certainly on the West Front. The Wehrmacht (me) was assigned to guard the
facility with 8 West Front rejects. Perhaps I'm being harsh here but they
didn't do much. Surprisingly I only suffered less than 50% casualties which is
odd if you know my gaming
style.  One of my goals was to "survive" the War -- so I played my
troops cautiously for the most part. One hightlight was having a
Green/2 assault one of Jerry A.'s Elite/1's in a bunker with the
Greenie Meanie pulling out a horrific victory (my 6 to Jerry's 1).
There was too much action to really recount the whole thing -- that's
normal for a sizable FMAS game where each player has their own objectives.
Though sometimes I think this is overkill and that convention games should be
a bit more straight forward. Having said that Aaron puts on a good FMAS game
and keeps it moving.

As always Saturday morning appeared out of nowhere and once I was mobile I
shambled over to the game room.

Saturday Mornings game was Lerchy's FMA Bug Hunt. Modeled after Space Hulk the
rules played fast and furious. The secret to Space Hulk is trading casualties
for time. By feeding the alien menace a Space Marine you buy time somewhere
else on the table. So at game start I knew my objective and I knew only it
mattered. I moved my Terminators directly towards an objective thingy as fast
as their heavy armor
would allow.  I posted the trailing marine at a door to cover it --
this allowed for overwatch fire until their guns jammed. This marine was near
an alien spawn point so it was bound to be a target rich environment soon. I
then proceeded to drop marines to cover obvious routes and kept pressing
towards the teleport pad after my
flame-thrower marine bashed in an alien pod for an objective token.

The two trailing marines managed to take out a sizable amount of alien scum
during the game. One marine was wounded several times but managed to club the
alien slime to powder for several turns before finally succumbing to his
wounds. Another marine further up the corridor was also buying time. This
allowed my three remaining marines to make a bee line for the teleport pad. My
heavy flamer dude covered their tracks with flame. Once these three were
basically clear and moving to the pad the second marine casualty of mine
started to retrograde back to his boarding pod. Moving back two spaces each
turn for 3 or so turns before he finally died a horrible death. In doing so he
managed to keep about six of the alien beasts tracking him instead of going
full tilt for my marine holding the objective token.

By game end the marines had secured 2 of 3 objectives so we ended the game
there as the remainder of the game would have been a prolonged fight to
extract the rest of the marine's from the hulk. Generally the alien player
lost hordes of aliens (which they're supposed to do
anyway) and each marine player ended up losing 2-3 marines.  Not bad
for a large FMA Bug Hunt game. It was a great time.

During the second session I ran my Predators in Vietnam name. TomB has already
spoken of this so I won't go into it here other than to say that I think folks
had fun. I started the game with the standard
"Anything is possible -- if you can imagine it I'll assign a
difficulty and we'll go from there." TomB really took to this with some
flagrant abuses of FMAS but that's what the system is good at. I
went for a RPG/Skirmish feel and I think it was successful.

I will say, of course, that Mr."J" likes to liberate well earned skullz from
other players. If TomB does run the Predators in the Old West be prepared to
defend your Skullz. That's all I'm saying.

For the final session of the night I played in Martin and Steve's Captain
Something or Other the Man of Steel... or Bronze. It was a pulp game that was
a combination of FMAS and SG2. It took a few turns to get a hang of the rules
but once they gelled the game played fast. I'm not a huge fan of pulp games
but this one was fun. Martin and
Steve "get" how to run FMAS games -- half RPG and half Skirmish.  It
was a fun game -- needless to say the forces of good overcame the
forces of darkness.:)

Off to bed early Saturday night as I was feeling exhausted at this point (it
was my then future cold brewing up ya see).

Sunday Morning, breakfast, checkout, and more gaming.

Steve and Martin put on an FMA Frag game that was fast and furious. Their only
departure from the Frag rules was that when someone died they dropped ALL
their gear and weapons instead of just their weapons. This enabled a few
crafty players to nuke opponents with good decks and then move over to swoop
up a horde of cards. Anyone who's played Frag knows that the cards allow you
to shrug off damage, teleport around quickly, etc. If you don't have a good
hand of cards you're pretty much toast. It was a fast playing game and we all
had fun. Lerchy won two of three games and I came close to winning the third
but I got nuked before I could bring the pain. I think Jerry A. might have fun
the third round.

As always GZG ECC is a great time with a great group of people. I'm
already planning mayhem for next year which is sign of a good con -- I
always leave ECC recharged for more scifi (and other wacky) gaming.

Damo

From: John K Lerchey <lerchey@a...>

Date: Mon, 21 Mar 2011 20:12:23 -0400

Subject: Re: [GZG] GZG ECC After Action

Hi Folks,

I know this is kind of late, but Yerin is looking for her camera, and the last
place she definitely remembers having it was at the ECC.

If's a blue canon powershot S3 IS.

If you have it, or maybe turned it in a the hotel, please let me know. I'm
going to send email to the hotel next.

Thanks,

J

From: VinsFullThrust@a...

Date: Tue, 22 Mar 2011 10:12:47 -0400 (EDT)

Subject: Re: [GZG] GZG ECC After Action

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lSorry, not seen
it sense she used that first night..

Lt Johnston

In a message dated 3/21/2011 8:12:34 P.M. Eastern Daylight Time,
> lerchey@gmail.com writes:

Hi Folks,

I know this is kind of late, but Yerin is looking for her camera, and the last
place she definitely remembers having it was at the ECC.

If's a blue canon powershot S3 IS.

If you have it, or maybe turned it in a the hotel, please let me know. I'm
going to send email to the hotel next.

Thanks,

J

From: John K Lerchey <lerchey@a...>

Date: Wed, 23 Mar 2011 01:56:39 -0400

Subject: Re: [GZG] GZG ECC After Action

She found it tonight! *whew*

:D

> On Tue, Mar 22, 2011 at 10:12 AM, <VinsFullThrust@aol.com> wrote:

From: Evyn MacDude <infojunky@c...>

Date: Wed, 23 Mar 2011 01:15:00 -0700

Subject: Re: [GZG] GZG ECC After Action

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lGood, I know
frustrating that game can be...

> On Tue, Mar 22, 2011 at 22:56, John Lerchey <lerchey@gmail.com> wrote:

> She found it tonight! *whew*