Hey guys,
I managed to catch Mark's flu, so, I've spent the last couple of days hors du
combat, but I'm hoping to start posting stuff by the end of this week.
As always, if people have AARs or things they want posted on the website,
please let me know.
Thanks, hope everybody enjoyed GZG ECC! (I did, at least, until I got home and
realized I was going to be sicker than a dog. You're right Mark, whatever you
had IS a real bastard.:()
JGH
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Thanks Han, and hope you get over it pretty quickly... Lease you can say
you came back from GZG with something special and unexpected.. LOL
Vin
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In a message dated 3/1/2011 5:08:21 P.M. Eastern Standard Time,
> jhan@warpfish.com writes:
Hey guys,
I managed to catch Mark's flu, so, I've spent the last couple of days hors du
combat, but I'm hoping to start posting stuff by the end of this week.
As always, if people have AARs or things they want posted on the website,
please let me know.
Thanks, hope everybody enjoyed GZG ECC! (I did, at least, until I got home and
realized I was going to be sicker than a dog. You're right Mark, whatever you
had IS a real bastard.:()
JGH
The only thing I came away with was a desire to play Frag(1). Thankfully my
daughter likes it as well.
(1) I also came away with a desire to run more Predator games at ECC. I wonder
how Predators would handle a swarm of the undead?
D.
> On 3/1/11, VinsFullThrust@aol.com <VinsFullThrust@aol.com> wrote:
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> -------------------
I picked the Kochte Plague as well, but it hit my Sunday AM. By the time we
headed out to the car I could barely walk. It's still hanging on, but I think
it's beginning to weaken. Either that or it's regrouping for another assault.
:(
Like Damond, I too am looking to play Frag with my son and my game group. It's
just stupid fun.:)
I'll get an AAR out, but it may be a few more days.
<cough><cough><hack>
J
> On Tue, Mar 1, 2011 at 6:33 PM, Damond Walker <damosan@gmail.com> wrote:
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> -------------------
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lWell, at least
I know who to blame now!
Sunday, I had Doug drive most of the way home and Monday was 39 C fever, chest
full of gunk and general misery. Fever is down now, but the ribs feel like I
went 12 rounds with Tyson and the lungs are still crapped up. Work? Clearly
not happening....
I think Dean came down with a cold too, though he doesn't yet sound as badly
off.
Predators vs. Zombies - wouldn't that be too easy for the Predator, even
with Zoombies? Zombies have no brains or ranged attacks.
Predators versus some of the Pulp game factions - that might be
interesting.
Predators versus Aliens - done, but could be done well as a Con game.
Predators versus Gunslingers - I call 'dibs' on this one. The Wild West
meets The Scary Hunters From Space.
Predators versus Stormtroopers - I think the Predators would do well
(Stormtrooper armour never confers any defensive benefit and they can't hit a
human and a 7' tall wookie in an empty straight corridor)....
Predators vs. City Folk - Basically, it'd be rehash of Predator II, but
it could make for a fun Con game.
Predators vs. Jedi - Lightsabers still win.
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In a message dated 3/2/2011 4:18:31 P.M. Eastern Standard Time,
> kaladorn@gmail.com writes:
Well, at least I know who to blame now!
Sunday, I had Doug drive most of the way home and Monday was 39 C fever, chest
full of gunk and general misery. Fever is down now, but the ribs feel like I
went 12 rounds with Tyson and the lungs are still crapped up. Work? Clearly
not happening....
Why not have: Predators vs Terminators? Predators vs the Borg?
I think Dean came down with a cold too, though he doesn't yet sound as badly
off.
Predators vs. Zombies - wouldn't that be too easy for the Predator,
even with Zoombies? Zombies have no brains or ranged attacks.
Predators versus some of the Pulp game factions - that might be
interesting. Predators versus Aliens - done, but could be done well as a
Con game.
Predators versus Gunslingers - I call 'dibs' on this one. The Wild West
meets The Scary Hunters From Space.
Predators versus Stormtroopers - I think the Predators would do well
(Stormtrooper armour never confers any defensive benefit and they can't hit a
human and a 7' tall wookie in an empty straight corridor)....
Predators vs. City Folk - Basically, it'd be rehash of Predator II, but
it could make for a fun Con game.
Predators vs. Jedi - Lightsabers still win.
Tom
Predators vs...
1) Superheroes 2) WW2 troops 3) WW1 troops 4) Civil War troops 5) AWI
(I'll skip other wars)
6) Vs. American Indians 7) Vs. James Bond 8) Vs. Samurai 9) Vs. Ninjas 10)
Cowboys 11) The Amish
Etc.....
Other things to think about are having younglings out on their first
hunt....
D.
> On 3/2/11, VinsFullThrust@aol.com <VinsFullThrust@aol.com> wrote:
Work?
> Clearly not happening....
> On 3/2/2011 5:13 PM, Damond Walker wrote:
How about vampires and werewolves? Zombie skulls are hardly an interesting
prize.
Predators going Werewolf hunting..... Hmmmmm
D.
> On 3/2/11, Jon Davis <davisje@nycap.rr.com> wrote:
> On Wed, Mar 02, 2011 at 08:50:40PM -0500, Damond Walker wrote:
Predators, of course, sound like Elmer Fudd when they're talking to each
other.
R
Hot blooded and will show well in the IR; now, Vampires...
Funny how the best cons can often be detected by an excited 'but next
year...'
Well done, all!
By the way, given incubation periods, you may well be blaming the wrong source
for your bugs. Lot of the crud going around, you had unfortunate coincidental
infections, in all likelihood.
Mark, if you wish, that can be your story and you can stick to it.
Allan, we in the midwest have had it too easy of recent years; I remember snow
tires all too well, yet, until that last few years, I'd not thought how much I
might need them. 'All weather tyres' sometimes just don't cut
it! A couple of times, I even missed 'studs'. ;->=
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Predators vs. Half-werewolf zombie sheep-thulu.
;-)
(You'd have to import Laserlight to co-GM it, though.)
> From: Jon Davis <davisje@nycap.rr.com>
Hi Folks,
I finally got this done.:)
ECC XIV AAR
After spending a ton of time getting minis painted and terrain built, decals
printed, etc., we were finally off to the ECC. We headed out of Pittsburgh
around 11:45 with Yerin driving and Jonathan in the back
seat. We only hit a little snow on the way for maybe 15-20 minutes, so
the ride was relatively uneventful.
We arrived around 5:30ish and had some dinner, checked in and dragged our
stuff to our room. After getting everything squared away, it was time to play.
Yerin and I showed up to play Jerry Han's Stargate SG-1 Project Amaratu.
We started with 5 Taure players conducting wargames. There were two asteroid
fields on either flank of the board, near the center. Yerin had a Deadalus
class ship while I had an Achilles. The other three Taure players also had
Deadaluses (Deadali? Deadelan?). We charged toward each other and launched
high tech paintball equivalents for a few turns, with both mine and Yerin's
speeds going up to 30. I like to fly fast.
Just as we passed through the other Taure formation a group of Goa'uld ships
popped in. Now here we were with our fleet separated into two elements, one
going the wrong way, and all of our weapons locked out because of the
wargames. But we had another problem. Yerin and I were
doing 30 and our team-mates were basically hanging out to dry against
the Guoa'uld.
Time to turn! It quickly became clear as we started to swing around that we
were not going to make it around without going off of the table (can't come
back) or hitting the asteroids. Things were not looking good.
Yerin came up with a masterful plan for her ship. If she did it just right,
she should be able to skirt just between the asteroid field and the edge of
the table! Sadly, she slowed down just at hair too much and her base passed
into an asteroid base by about a bananometer. Jerry let her roll to see if she
could squeeze by, but she needed a 6 and only got a 3. Ships hitting asteroids
with a velocity of 22 go
"Boom!"
Now it was my turn. My ship was not as maneuverbale, and was was going
to go off. I figured that since it was an SG-1 game, there would likely
be some heroic characters aboard. Especially since I named my ship
Chau-Vah Tealc. I spoke with Jerry and he let me try to pull off,
essentially, a bootlegger turn. Instead of using my 3 points to turn, I wanted
to use 6! Jerry let me do it, but it cost me half of my engine and 3 turns of
FireCon "issues". Essentially, if I used a FireCon for any of the next three
turns, I had to make a die roll. 6s were... bad.
I did fire over the next two turns, but managed to not roll any 6s.:)
However, despite our heroic efforts, we had lost 1 ship to a rock, and as the
other three were essentially on their own, the Taure had simply been too badly
damaged to have a chance of pulling off a vicotry.
It was a very fun game, and I was very happy to have played.
Sleep time!
Saturday morning came, and after a quick breakfast we headed to the game room.
Yerin was kind enough to set up the Bad Idea Games table while I set up the
terrain for FMA Bug Hunt. Three squads of intrepid Assault Marines were given
their objectives and the game began. The
Marines had to choose 3 objectives of the 5 available - they elected to
obtain a sample from an alien crate, perform an analysis of one of the xeno
pods scattereda round the place, and to hold he homing teleporter so that they
could get the objectives out.
I'll let the players decide on whether to provide details of the game. The
marines managed a minor victory, holding the telep[ort homer for long enough
to port out 3 marines, one carrying an objective.
The guys seemed to have fun, and I had a blast running it.
In the afternoon, I was going to run a second session, but no one had signed
up, so I went and played in Indy's FT game, Tizon Skies. This was an FTP meets
Traveller battle. The Sword Wolrds were being invaded by the Imperium. I took
a squadron of 3 alien ships allied to the Sword Worlds and entered on turn 2.
My little squadron of 2 DDs and 1 CR took out an LC, a DD, and did some major
damage to another Imperial CR. Not bad for the loss of 1 DD on my part.
All of the the other ships used vector movement, but I used cinematic 'cause I
had some kind of alien drives. Fun game.
Dinner break! Yay!
Saturday evening I played in another Jerry Han FT game - Stargate SG-1:
Project Amaterasu. In this one, I got to play an Antlantean ship that was
undamaged, but had ALL systems down, sitting in the middle of an asteroid
field. There was one Tauri ship defending it, and there were 3 or 4 more Tauri
ships coming in to help protect it while my Prize Crew of SG teams (or
someone) fixed things and got it out
of there. The only objective for me was to survive/escape.
Interstingly, the enemy (wraiths) who had set the ship there as a trojan horse
to lure the Tauri into battle, had no idea that my group was on the ship
repairing things.
The Wriath ships jumped in on turn 1. I *think* there were 3 "bigger than a
frakkin' mountain" ships, and 2 more "bigger than them!" ships. The 3 smaller
ships came in advancing on my left flank, while the two huge ships came on one
down the middle and one down the right flank. Carl Scheu took his ship forward
fast up the left flank to fend off the 3 smaller vessels only to learn that
they had about a zillion fighters on them. The rules and weapons systems had
been tweaked to better reflect the SG verse. Short version: Carls missiles
were eaten by figthers, then his ship was eaten by capitol weapons fire and
more fighter attacks. Carl was out of the game somewhere around turn 2 or 3.:(
Meanwhile the Tauri ship in the center slowly started moving forward through
the asteroids to hold the Wraiths at bay while the remaining 2 Tauri ships
moved towards the asteroid on my right flank.
I started work on repair rolls and did NOTHING on the first turn. Within a few
turns, however, I had thrust restored, shields up, 1 FireCon and had found and
expunged a trap on the drone launchers (essentially, there was a virus in the
linkage that would have cause the power core to shut down if I had attempted
to fire any drones). Finally, I also got a drone launcher restored, but I did
not have many drones available. Turns out that I wouldnt' need many.
There was a bunch of firing that I was not really involved in, but 1 of the
lighter ships was destroyed, then with her Wraith Fighters either moved off to
attack my ship or otherwise destroyed, the 2 Tauri ships on the right flank
nailed Yerin's ship with a pile of missiles and vaporized it.
In the center, I was being swarmed by wraith fighters and hey, look at that,
even if my ship had been fully repaired, it had NO FIGHTER DEFENSE! Luckily
for me a pile
of F-302s were sent to rip the wraith fighters to shreds. The
fighters did manage to punch through about a quarter of my ablative shielding
before they were all cleaned up.
The larger ship in the center continue to go after us and exchanged some fire
with the center Tauri ship. Then my drone launcher came on. Huh, look at that.
Drones are like missiles with a range of 36mu, do 1D6 damage, and cannot be
intercepted by fighters, PDS, ADFS, or pretty much anything else. Oh, and I
did I mention that they ignore shields and armor? (Jerry, *what* were you
thinking!?) Yeah, fired 6 of them at the central Wraith ship, and after it had
been hammerd a bit by the Tauri ship, my drones 'et 20 hull from it's soft
interior. Unhappy times for Adrian, though he remained a good sport about it
through the bitter end.
It was another fun game, if a bit off balance. I had a lot of fun trying to
get the badly broken Atlantean ship up and active before it could be
destroyed. Heh, and I named it the Prince Namor.:)
Sleep again!
Up for a quick breakfast (Yerin wasn't feeling well, so Jonathan and I went to
the buffet in the hotel, which was both reasonable and reasonabley priced)
then hit the gaming tables.
I had never played Steve Jackson's Frag before, and in fact, had never heard
of it.
It's worth looking up on the web and maybe buying, if nothing else, for the
cards.
Essentially it's a miniatures version of a typical first person
shooter - Doom, Halo
deathmatches, etc. You have a character that you buy some stats for so that
folks can have some differentiation, then you pop in on a map, run around,
pick up guns and equipment at "power up spots", and kill each other. When you
die, you leave all of your gear laying there for someone else to pick up, and
you respawn to start it all over again.
Turned into an FMA game, it was super easy to learn and great fun. I think I
won the first 2 games and Damond (I think) won the third one. Much to my
surprise, my guy was only fragged once in all that time. Martin Connell was
simply incapable of making a die roll to save his life (and he didn't do
that!). Steve Barosi kept being saved in one game by other players killing the
guys that were going to kill him. All fun.
Chars had a bunch of stats - move speed, accuracy, armor, health,
maybe one more that I'm forgetting. My trade off choice was to have very high
accuracy, meaning that I could a) fire multiple times per turn, b) get a nice,
big firing die, and c) get nice long range bands. I gave up speed, managing to
have a move of only 4 or 2d4 for combat moves. Despite my movement handicap, I
managed to mostly pull of what I wanted. In 3 games I think I only combat
moved less than 4 spaces 2 or 3 times, and rolled 7s or 8s for combat moves
VERY frequently.
Ugly Bob was fun to play and I'd do it again.
After the game, I cleaned up my vendor table (and thanks to all of you who
purchased or ordered decals!) and then started feeling kind of sickly. Sadly,
I had contracted the dreaded ECC XIV Kochte Plague. Now someonee on the
mailing list posited that such beasts and plagues have to incubate for about a
week before activating and having symptoms appear. Well, that's true of colds,
but NOT of viruses. My fiancee is a Physicians Assistant and she verified that
viruses can
transfer and start symptoms in 24-48 hours. I saw Indy Friday night.
He was still pretty sick, and thus still shedding viri. By Sunday afternoon I
wanted to die.
Missed the better part of a week of work, and still feel pretty crappy.
The plague was the only downside to an otherwise excellent ECC for me!
Oh yeah, one last thing. I took first place with a little mini that I had made
and
entered into the 6mm category. The mini is multi-functional. In
25/28mm it is a
robotic recon drone. In 15mm it's a MALP. In 6mm it's an automated recovery
vehicle. I have to have the arm/claw recast as my original was too
thin, but likely within 2 months I'll have them available for sale. Why did it
win in the 6mm category? Easy, it was the only entry! And it almost took 2nd
place as a bunch of folks didn't enter a 1st place entry....:D
Thanks all for a great ECC!
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LIVES!!!!
Man bad ideas for games abound.
Now to figure out what sheep-thulu cultists look like.
> On Sat, Mar 5, 2011 at 14:07, <adrian@stargrunt.ca> wrote:
> Predators vs. Half-werewolf zombie sheep-thulu.