From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Fri, 27 Oct 2006 10:25:29 +1000
Subject: RE: [GZG]FullThrustCampaign(SimonWhite) [SEC=UNCLASSIFIED]
Fatigue isn't a crazy idea; for a campaign structure it's a useful way to model the long-term attrition of damage and obsolescence of tech (even over a few years of game time). It's a good way to force decisions about scrapping a ship early. Do I scrap it and replace it (and get some resources back)? Do I rebuilt it (which takes it back to new status but costs resources and time)? Do I repair it (which may take more resources than a rebuild, but less time)? Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ > -----Original Message----- IMPORTANT 1. Before opening any attachments, please check for viruses. 2. This e-mail (including any attachments) may contain confidential information for the intended recipient. If you are not the intended recipient, please contact the sender and delete all copies of this email. 3. Any views expressed in this e-mail are those of the sender and are not a statement of Australian Government Policy unless otherwise stated. 4. Electronic addresses published in this email are not conspicuous publications and DVA does not consent to the receipt of commercial electronic messages. 5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe emails of this type from DVA. 6. Finally, please do not remove this notice.