[GZG]FullThrustCampaign(SimonWhite) [SEC=UNCLASSIFIED]

1 posts ยท Oct 27 2006

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 27 Oct 2006 10:25:29 +1000

Subject: RE: [GZG]FullThrustCampaign(SimonWhite) [SEC=UNCLASSIFIED]

Fatigue isn't a crazy idea; for a campaign structure it's a useful way to
model the long-term attrition of damage and obsolescence of tech (even
over a few years of game time). It's a good way to force decisions about
scrapping a ship early.

Do I scrap it and replace it (and get some resources back)? Do I rebuilt it
(which takes it back to new status but costs resources and time)? Do I repair
it (which may take more resources than a rebuild, but less time)?

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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