[GZG] Full Thrust scenarios

5 posts ยท Dec 8 2006 to Dec 8 2006

From: Andy Skinner <askinner@a...>

Date: Fri, 8 Dec 2006 12:13:31 -0500 (EST)

Subject: [GZG] Full Thrust scenarios

My friend wants to give Full Thrust a try. He has been skeptical about
spaceship games in the past, but thought the rules (he skimmed online
recently) looked fun this time through. But I want the game to be
_fun_, and I think a scenario will probably help.  When we're teaching
someone with a few ships, we seem to fly at each other and then circle, and it
seems silly after a while.

I know there are various scenarios out there on different websites. What would
be really neat would be a scenario repository, where you could browse by
number of players, maybe have a rating by those who have tried it, etc.

Any suggestions for scenarios?

I've got a Japanese fleet, though I may use NAC ship designs for them. The
other fleet may be a mixture of Micromachines and conversions, unless my son
gets his Kravak together.

thanks,

From: Indy Kochte <kochte@s...>

Date: Fri, 8 Dec 2006 12:25:14 -0500

Subject: Re: [GZG] Full Thrust scenarios

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 12/8/06, Andy
> Skinner <andyskinner@rcn.com> wrote:
What
> would be really neat would be a scenario repository, where you could

Don't think there is one resource repository for scenarios, but at this link:

From: Phillip Atcliffe <Phillip.Atcliffe@u...>

Date: Fri, 08 Dec 2006 17:45:15 +0000

Subject: Re: [GZG] Full Thrust scenarios

> Andy Skinner wrote:

> My friend wants to give Full Thrust a try. He has been skeptical about

Well, a good learning scenario that I used with another spaceship game (long
before I learned of FT) was a treasure hunt. A stasis box has been
detected inside an asteroid cluster/belt, and a ship is sent to check it
out and pick it up; unfortunately, when it gets there, it seems that it's not
the only one interested...

Each player (up to 4) has a single ship (DD/CL size is usually good)
that enters from a corner of the table. The table is full of asteroids
(10-20, made of paper or whatever if you don't have any suitable minis);
one of them has the stasis box attached to its surface, but no-one knows
which. To find out, a ship must close to within a certain radius at a low
speed and scan (which means no shields or active FCS); roll a die (type
depends on number of asteroids) when this happens and on a "1", the stasis box
has been found and can be picked up, but that will take time (two turns?),
during which the ship cannot accelerate except to come to a dead stop. Once
the box has been picked up, the ship must escape off a table edge to win.
Scans and their results are detectable, so once everyone knows where the box
is, expect "visitors"... <eg>

This is deliberately vague in some areas, because it will depend on the size
of ship, number of asteroids, table size (in terms of MU) but it does make for
a good, fun learning experience, and the action really
heats up once the box has been found -- because, you see, the box
survives if a ship is destroyed and can be salvaged from the wreckage just as
if it was being picked up from the asteroid...

Have fun!

Phil

From: Doug Evans <devans@n...>

Date: Fri, 8 Dec 2006 12:35:59 -0600

Subject: Re: [GZG] Full Thrust scenarios

Gadfly popping in, as ususal...

As has been mentioned, 'balanced' games tends to be a moving target; try not
to focus too much on that. Forlorn Hope can actually be fun, as long as you
aren't shocked by being wiped out.

One thing I've still not gotten completely worked out is a large force blowing
by a smaller force. Large force much transit the table as a unit on it's way
to a 'big battle'. Smaller force's object is to reduce and delay.

If the large force leaves behind functional enemy ships, those get 'free'
following shots, and if the force takes too long to splat the smaller forces,
it's late to the party, and is of reduced value.

BEGOTOHECK how to point this puppy out, though. ;->=

Now, if you want a fairly complex scenerio, I once played in a police force
catching a pirate group at an asteroid base, only to discover a rival state's
ships nearby. Secret orders made this quite the furball; the conflicting
statements between "no one wants to bear the guilt of starting a war" and "
must maintain the sacred sovereignty..." was quite
interesting. Even the pirates were misunderstood. ;->=

Sorry I don't have fleet compositions/orbats for these. Are suggestions
sufficient?

The_Beast

From: Paul Owen <paul@g...>

Date: Fri, 8 Dec 2006 19:10:36 -0000

Subject: RE: [GZG] Full Thrust scenarios

There are currently 2 on www.groundzerogames.net I have more but they are not
all ready to go up yet, ie I have not had time to read them let alone tidy the
formatting etc

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