[GZG] Full Thrust Questions

7 posts ยท Apr 6 2008 to Apr 8 2008

From: Kevin <Kevin@k...>

Date: Sun, 6 Apr 2008 17:13:11 -0400

Subject: [GZG] Full Thrust Questions

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lo Gents,

Forgive a rookie question, but there is one thing I wanted to make sure of.
"Does firing damage and possible resulting Threshold damage apply to the ship
in question immediately so that it may only return fire at it's possibly
reduced strength?" I believe it does but it came up in the first game we
played and I wanted to be sure.

Lastly I have seen a couple of FT ship design applications out there, but is
there one that will allow you to create ships and print out your fleet on one
sheet of paper?

Thanks Kevin

From: Allan Goodall <agoodall@a...>

Date: Sun, 6 Apr 2008 19:56:52 -0500

Subject: Re: [GZG] Full Thrust Questions

On Sun, Apr 6, 2008 at 4:13 PM, Kevin <zhodani_commando@hotmail.com>
wrote:
> Forgive a rookie question, but there is one thing I wanted to make

Yes.

As written, once a ship takes damage, it's affected by that damage
immediately. A common house rule for Full Thrust is simultaneous fire, but
it's a house rule.

Some folks much prefer to play with simultaneous fire (meaning that damage
doesn't apply until the end of the turn), but I personally don't. I find there
aren't a lot of tactical decisions to be made in FT once movement is plotted
if you resolve damage simultaneously. The way the rules are written, you have
to decide what to fire when. This isn't always an easy decision and it's a big
part of FT's fun factor for me.

Do you fire your big ships first hoping to score lots of hits on the enemy, or
do you fire that cruiser that only has four hull boxes and will likely be
toast at the end of the turn? Do you fire at that cruiser that has only four
hull boxes left but which has already fired this turn, or do you fire at the
battledreadnought and hope you can score a threshold check?

> Lastly I have seen a couple of FT ship design applications out there,

I'm not sure. I don't use the FT ship design applications out there. I have a
spreadsheet and a Visio template that I put together. I can usually fit a
small fleet on one sheet. I think I still have the fleet designs from our
GenCon tournaments back in the 1990s, too. Those fleets all fit on one sheet.

From: Indy Kochte <kochte@s...>

Date: Sun, 6 Apr 2008 21:22:18 -0400

Subject: Re: [GZG] Full Thrust Questions

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Kevin,

On Sun, Apr 6, 2008 at 5:13 PM, Kevin <zhodani_commando@hotmail.com>
wrote:

> Hello Gents,
Just fyi, there are at least two of the feminine persuasion on the list.
:-D

> Forgive a rookie question, but there is one thing I wanted to make
Yes, damage is applied immediately after being received, hence the need for
initiative and decision making on which ships you hope to fire before they are
destroyed or damaged beyond their capability to return fire. Firing and damage
resolution between ships is not simultaneous in FT.

> Lastly I have seen a couple of FT ship design applications out there,

That I don't know. I do mine the old fashion way: pencil/pen and paper.
:-D

Mk

From: John K Lerchey <lerchey@a...>

Date: Sun, 6 Apr 2008 23:23:23 -0400 (EDT)

Subject: Re: [GZG] Full Thrust Questions

HI Kevin,

First off, yes, all damage and threshold checks are applied before the next
ship gets to activate. Thus, if the ship that was just damaged is the next one
to activate, it may very well be firing at diminished capacity.

I've been using "Shiptool" for a while. It'll do 6 ships on a single sheet of
paper. Use "Design" for desiging the ships, "Fleetman" to lay out your fleet,
"Fleet2PS" to create a postscript file. I then read the.ps file into
illustrator to create a PDF that I can print.:)

Hope this helps,

J

> Hello Gents,

From: VinsFullThrust@a...

Date: Mon, 7 Apr 2008 12:07:01 EDT

Subject: Re: [GZG] Full Thrust Questions

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tend to use the PBEM layout for designing ships,.then editing it for the

correct arcs I want. Then I use the PRTSC key next to the F12 on the keyboard.
Saving it in PAINT program as a JPG, then set them up on Microsoft Word for
printing where I can resize with less integrity lost.

VRJ

In a message dated 4/6/2008 7:28:09 P.M. Eastern Daylight Time,
> zhodani_commando@hotmail.com writes:

Hello Gents,

Forgive a rookie question, but there is one thing I wanted to make sure of.
"Does firing damage and possible resulting Threshold damage apply to the ship
in question immediately so that it may only return fire at it's possibly
reduced strength?" I believe it does but it came up in the first game we
played and I wanted to be sure.

Lastly I have seen a couple of FT ship design applications out there, but is
there one that will allow you to create ships and print out your fleet on one
sheet of paper?

Thanks Kevin

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(http://travel.aol.com/travel-guide/united-states?ncid=aoltrv00030000000
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From: Robert N Bryett <rbryett@g...>

Date: Tue, 8 Apr 2008 08:36:38 +1000

Subject: Re: [GZG] Full Thrust Questions

I don't know it it would meet your needs, but Roger Burton West's "Shiptool"
suite of programs lets you design ships, group them into fleets and print off
SSD sheets for the entire fleet in one go.

Shiptool is an excellent tool which runs on Windows, OS/X, Linux and
FreeBSD. The only downside is that the programs are "functionally
stabilised", so a few of the latest systems (Grasers and anti-matter
torpedoes for example) are not included.

Read all about it here: http://firedrake.org/roger/ft/shiptool.html

From: Roger Burton West <roger@f...>

Date: Tue, 8 Apr 2008 09:47:51 +0100

Subject: Re: [GZG] Full Thrust Questions

> On Tue, Apr 08, 2008 at 08:36:38AM +1000, Robert N Bryett wrote:

> Shiptool is an excellent tool which runs on Windows, OS/X, Linux and

I was working on the funky new modular version, but somehow this seems to have
been stalled. For several years. Oh well.