Has anyone gone through the effort of creating SSDs for the WOTC Star Wars
ships? I've got a ton of them, but would rather focus on contributing SSDs for
the more esoteric ships if someone has already covered the basics.
In a similar note, if you're playing Full Thrust in the Star Wars universe,
have you come up with any interesting rules changes to add to the flavor of
the setting?
_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lOn
> Wed, Apr 8, 2009 at 7:40 AM, Derek Rogillio <derek@rogillio.net> wrote:
> Has anyone gone through the effort of creating SSDs for the WOTC Star
Dean should have some from his cross-over universe games.
> In a similar note, if you're playing Full Thrust in the Star Wars
At Historicon a year or two ago I saw someone had an FT game of Star Wars
going. He had some houserules, though. I wrote them down, but then
subsequently have lost the notes. He had an ion canon, and he had maximum
speeds for various ship types (I think the highest speed a ship might have
gotten was 12 or 16; the big lumbering brutes, like Star Destroyers, I think
topped out around 8 or 10)
Mk
Snooping around Star Ranger's page would help with this.
(www.star-ranger.com?)
Also, Aaron Newman ran a nice Star Wars FT game back in February, and he said
he'd taken a lot of cues from a web page he'd found. So it is out there.
[quoted original message omitted]
> On Wednesday 08 April 2009 12:40:53 Derek Rogillio wrote:
I did some brief rules for FT2 a long time ago, based on Star Wars d6
http://www.glendale.org.uk/ft/starwars/
I'd be the first to say that the ship designs are silly, and probably
impractical. But they probably match the size of my models (the small one is
an FSE fleet carrier):
http://www.glendale.org.uk/ft/photos/1997/destroyer.jpg