[GZG] Full Thrust 3rd Ed (Simon White)

2 posts ยท Oct 29 2006 to Oct 30 2006

From: mintroll-ft-list <mintroll-gzg-ft@2...>

Date: Sun, 29 Oct 2006 12:34:22 +0000

Subject: [GZG] Full Thrust 3rd Ed (Simon White)

> grant wrote:

> Personally, I really like to see all the little odd bits (heavy

I'd love to see that as well, on the insistence of many conflicting sources,
I've put together a 'complete' listing of the stuff we're using in our
campaign:

http://fullthrust.2-72.co.uk/systems.html

as part of my current attempt to pull all the rules into a coherent and
logical structure - it's taking a lot longer than I thought. After a
whole day of typing I've not got through a quarter of the stuff I needed
too - it takes a long time to get a good publication out. Still got the
whole meat of the campaign to type up yet. Typesetting FT III will be an
achievment in it's own right.

Simon

PS I need to make a new hex based campaign map - what do people use
program wise to do this? Free would be nice. Last time I used AutoREALM, but
it's very buggy.

From: John Tailby <john_tailby@x...>

Date: Mon, 30 Oct 2006 19:21:23 +1300

Subject: Re: [GZG] Full Thrust 3rd Ed (Simon White)

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