[GZG] FTInterfaceCraft [SEC=UNCLASSIFIED]

2 posts ยท Nov 7 2007 to Nov 8 2007

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 7 Nov 2007 17:13:31 +1100

Subject: Re: [GZG] FTInterfaceCraft [SEC=UNCLASSIFIED]

http://home.pacific.net.au/~southernsk/sg/fighters.htm
http://home.pacific.net.au/~southernsk/sg/dogfight.htm

That might help.

In FT scale, just give them fighter movement, 1 hit point and "6 only"
dogfight/antiship capability if they have any weapons (at least until
you get above DS Size 7 or so) as 1 mass = ~size 5 when converting.

Lifepod = 27 pts (2 per ship CF) Size 2 Armor 1 (sealed) FGP Mobility type:
none
Non-combat Passengers 10
Backup Systems Interface Landing Capable

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

________________________________

	From:  On Behalf Of Bobby Mock
	Sent: Wednesday, November 07, 2007 4:06 AM
	Subject: Re: [GZG] FT Interface Craft [TO BE CLASSIFIED]

I have been looking at that also, and I think that interface craft would
travel at the same speed as fighters in FT and aerospace craft in DS. I am
currently beating my brain up on a contruction ruleset for designing fighter
size craft (read interface craft, landers, lifepods, etc.) using DS rules but
also convertable to FT stats.

        Bobby

From: Bobby Mock <hansuke@g...>

Date: Thu, 8 Nov 2007 08:03:41 -0600

Subject: Re: [GZG] FTInterfaceCraft [SEC=UNCLASSIFIED]

Hey Brendan,

Thanks for those links. As a side note, you might want to put your name on the
fighters link page. I did on the copy I saved for my personal "notebook of
rules", but not sure how others treat stuff like that.

Bobby

[quoted original message omitted]