OK this may be completely premature.. its not a troll, promise
I know stats are being tested/betaed for recent new releases
(ok the IJSN ones arent official either even though I got the lead from Jon in
2002)
buut having seen FT lite..
im not asking for dates or deadlines
just wondering if those in the know can say what work is bing
done/roadmap etc..
if there is a playtest group how its been going etc
more fleetbooks? rules compendium?
any teasers? etc
---
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lHi Bob,
A couple of us from the playtest list had taken lead on working FT3, but after
extensive playtesting (much of it we have featured at the past few GZG ECCs)
we are currently at a point where we are waiting feedback from The Higher
Power on what we have done to date, and determine the next course of
action/direction.
Mk
On Wed, Oct 7, 2009 at 8:51 AM, Bob Blanchett <bob.blanchett@ieee.org>wrote:
> OK this may be completely premature..
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lAs is the FMAS
playtest group.
________________________________
From: Indy <indy.kochte@gmail.com>
To: gzg-l@mail.csua.berkeley.edu
Sent: Wed, October 7, 2009 9:46:14 AM
Subject: Re: [GZG] FT3? playtesting? whats in the works?
Hi Bob,
A couple of us from the playtest list had taken lead on working FT3, but after
extensive playtesting (much of it we have featured at the past few GZG ECCs)
we are currently at a point where we are waiting feedback from The Higher
Power on what we have done to date, and determine the next
course of action/direction.
Mk
On Wed, Oct 7, 2009 at 8:51 AM, Bob Blanchett <bob.blanchett@ieee.org> wrote:
> OK this may be completely premature..
> As is the FMAS playtest group.
Bob M and Indy speak the truth.... the bottleneck is all mine, I need to find
the time to come up for air (from the modelling, daily running of the business
and the dreaded Real Life [tm]) enough to work on the stuff that other folks
have already devoted so much time
to.... :-/
Jon (GZG)
> From: Indy <indy.kochte@gmail.com>
csua.berkeley.edu:8080/mailman/listinfo/gzg-l
> _______________________________________________
Jon,
Thanks for that, we know you need to keep the business part going full bore.
You have motivated many of us with your excellent games. We just want to help
you with all the things on your plate.
All the best,
Bob Makowsky
----- Original Message ----
From: Ground Zero Games <jon@gzg.com>
To: gzg-l@mail.csua.berkeley.edu
Sent: Thu, October 8, 2009 3:35:55 AM
Subject: Re: [GZG] FT3? playtesting? whats in the works?
> As is the FMAS playtest group.
Bob M and Indy speak the truth.... the bottleneck is all mine, I need to find
the time to come up for air (from the modelling, daily running of the business
and the dreaded Real Life [tm]) enough to work on the stuff that other folks
have already devoted so much time
to.... :-/
Jon (GZG)
> From: Indy <indy.kochte@gmail.com>
csua.berkeley.edu:8080/mailman/listinfo/gzg-l
> _______________________________________________