[GZG][FT] Wormhole Campaign Rules

1 posts ยท Dec 21 2005

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 22 Dec 2005 10:01:17 +1100

Subject: RE: [GZG][FT] Wormhole Campaign Rules

I have mixed terminology in a few places.

Ships can only enter 1 wormhole per FTL drive per turn. So if you want fast
reaction forces, you can buy multiple FTL drives for a better strategic speed,
but lower tactical value.

Beam damage = number of new wormholes to explore.

With the exhausted wormholes, if multiple players dead-end their
exploration, then it makes for a very boring game when one player owns half
the map and the other players haven't made contact with anyone. This is a game
balancing mechanism.

One thing I didn't mention is that I would recommend putting the map on a
pinup board, using map pins to mark wormholes and thread to connect them.
Otherwise it could get confusing very quickly.

Brendan 'Neath Southern Skies

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