Wondering how many folks actually use EW in their FT games.
Have only used it once or twice as far as sensors go (have used two
specialized EW mechanics but only as specific part of a scenario) as I tend
to play solo so I go for the stand-up fight.Am looking at starting to
use this and am looking for suggestions of how others use this in their FT
games.
Ideally,I am looking for EW in FT to be useful but without getting bogged down
in some of the details like Harpoon 4 (I love H4 but dont want to have to
figure out many calculations for EW to work in my solo FT games.)
Any advice on this is appreciated....thanks.
Mark said:
> looking for suggestions of how others use [EW] in their FT games.
Simple version: ECM reduces enemy range bands, as Noam has suggested to New
Israeli stealth. ECCM would counter that. Let's say a NAC vessel (EW rating 4)
and allied PAU (EW rating 1) are fighting an IF Amirate ship (EW rating
2).
NAC vs IF: 4 > 2, so normal PAU vs IF: 1 < 2, so PAU uses 5" range bands
instead of 6" RBs IF vs NAC: 2 < 4, IF fires using 4" RBs IF vs PAU: 2 > 1, so
normal
An alternative is to let a EW bonus give you larger range bands--so NAC
would fire at IF with 8" range bands, meaning a Beam 2 could hit out to
32"--but that is quite a disadvantage for lower-tech ships.
> Mark said:
LL said:
> Simple version: [snipped]
If you want some dice rolling involeved, you can use the ECM rules by Derek
Fulton:
www.users.bigpond.com/derekfulton/Articles/Sensors.htm
?
> Mark said:
There are a number of existing mechanisms in the rules that can produce ECM
style effect. In my game group we use.
Advanced sensors increase the range at which the target is de-blipped
and can provide more information. Signature distorters can mask the true size
of a ship by making it appear larger or smaller.
Stealth reduces the range of weapons and the de-blip.
ECM Jammers, reduces the de-blip range and reduces the range at which
advanced sensors provide the additional information. ECM also reduces the lock
on range of missiles. Note Jammers can't be combined with stealth because
making more noise isn't stealthy.
All of these systems provide a number of advantages / disadvantages to
players without the need for dice rolling. Because all the systems take up
mass or add significantly to the cost a high tech ship won't get as much
hull or weapons as the lower tech brick.