'cause I'm bored at work again; cleaning up:
SFB => Full Thrust
Shields = armour
Phaser1 = B-3
Phaser2 = B-2
Phaser3 = B-1
Phasor4 = B-4
PhasorG = Pulsar-S
Photon Torp = Pulse Torp
Disruptor = K-2
Hellbore = 2x Pulse Torp
Plasma Torp = P-bolt-2/4/6 (1 target only, not area)
PPD = Graser-2
Fusion Beam = unlimited Submunition pack (mass=3) 1 Drone = 2 Torpedo fighters
ADD = PDS
All weapons can act as B-1 vs drones/missiles.
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
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of our players made up a Starfleet fleet in our FT campaigns. Pretty similar
to what you came up with except we used regenerating armour as shields to
reflect the fact that shields can get better during a battle. I assume that
the plasma bolt attacks one targt within 6mu otherwise a "place before moving
weapon" with no attack range would be almost useless. Plasma bolts might also
be represented by Salvo missiles. I thought that the disruptor degraded
shields first, whereas you have it bypassing most of the shielding ant going
directly to the hull by chosing a Kgun. Did you mean this?
Phaser1 = B-3
Phaser2 = B-2
Phaser3 = B-1
or this
Phaser1 = B-1
Phaser2 = B-2
Phaser3 = B-3
Which seems to fit better with the rest of the entries.
----- Original Message ----
From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
To: gzg-l@vermouth.csua.berkeley.edu
Sent: Monday, 4 August, 2008 12:46:22 PM
Subject: Re: [GZG] [FT] SFB to Full Thrust conversions [sec=PERSONAL]
'cause I'm bored at work again; cleaning up:
SFB => Full Thrust
Shields = armour
Phaser1 = B-3
Phaser2 = B-2
Phaser3 = B-1
Phasor4 = B-4
PhasorG = Pulsar-S
Photon Torp = Pulse Torp
Disruptor = K-2
Hellbore = 2x Pulse Torp
Plasma Torp = P-bolt-2/4/6 (1 target only, not area)
PPD = Graser-2
Fusion Beam = unlimited Submunition pack (mass=3) 1 Drone = 2 Torpedo fighters
ADD = PDS
All weapons can act as B-1 vs drones/missiles.
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
On Sun, Aug 3, 2008 at 6:46 PM, Robertson, Brendan
> <Brendan.Robertson@dva.gov.au> wrote:
I will intersperse my comments in your post
> Shields = armour
Shields have to be directional, or it is Starfire, not SFB.
Directional shielding is pretty much a make-or-break feature to the
feel of the game.
> Phaser1 = B-3
The phaser-4 is too light, it needs to do enough damage that a group
of them can stove in the typical shielding of a cruiser past the range
of a phaser-3.
> Photon Torp = Pulse Torp
This breaks the important distinction that while the photorp has serious
crunch power, it misses alot (the photon torpedo has the same
hit probability for 5-8 hexes that the disruptor has for 16-22 hexes).
A better fit might be k-4's for the photon torpedoes and LR-pulse
torpedoes for the disruptors.
> Hellbore = 2x Pulse Torp
Without directional shielding, hellbores cannot be ported to FT.
> Plasma Torp = P-bolt-2/4/6 (1 target only, not area)
As plasma torpedoes are faster than ships, and guided, they are placed after
movement. If you can stomach borrowing the SFB master weapon chart, give it
one strength for every ten points of warhead.
> PPD = Graser-2
Personally, I belive that the PPD should be like a beam, only with
more opportunity for re-rolls.
> Fusion Beam = unlimited Submunition pack (mass=3)
No strong opinions.
> All weapons can act as B-1 vs drones/missiles.
John Tailby wrote on 08/03/2008 08:28:04 PM:
> One of our players made up a Starfleet fleet in our FT campaigns.
***massive snippage***
Wouldn't the SFB model be to allow regenerated armor via unspent thrust pts?
The_Beast
Richard Bell wrote on 08/03/2008 08:53:08 PM:
> On Sun, Aug 3, 2008 at 6:46 PM, Robertson, Brendan
***yet more massive snippage***
Whoops, no, that's SFB, alright, though the arcs match FTFB's fire arcs.
You could divide armor 'tween fire arcs, and allow extra thrust pts to
're-enforce' shields, temporarily add armor, and...
Now I remember why I went to FT!
The_Beast