[GZG] FT Rounding

5 posts ยท Apr 17 2011 to Apr 21 2011

From: Samuel Penn <sam@b...>

Date: Sun, 17 Apr 2011 16:22:48 +0100

Subject: [GZG] FT Rounding

Hi all,

How does rounding of mass when designing FT ships officially work?

e.g., if I have a mass 22 ship, with thrust 4 and FTL drives, this comes to
4.4 mass for the thrust, and 2.2 for the FTL.

I add all percentage masses together (to give, e.g., 6.6) then round any
fractions up. Designs I've seen on the Star Ranger site gives a total mass of
6 for the above example however (I'm guessing
both have been rounded down, to give 4 + 2).

An example in the Fleet Book rounds halves up, but doesn't appear to say what
to do with smaller fractions.

Thanks.

From: Hugh Fisher <laranzu@o...>

Date: Wed, 20 Apr 2011 08:26:22 +1100

Subject: Re: [GZG] FT Rounding

> Hi all,

From section 11.2 in Cross Dimensions:

...some system masses may not be whole numbers. Some of these will be rounded
up and some down: in general terms, decimals of.49 and less should be rounded
down, while those of.5 or higher should be rounded up.

Cross Dimensions isn't official, but that particular bit comes straight from
the original rules.

So as you guessed, both the drive and the FTL mass are
individually rounded, for 4 + 2 = 6.

cheers,

From: Indy Kochte <kochte@s...>

Date: Tue, 19 Apr 2011 18:37:08 -0400

Subject: Re: [GZG] FT Rounding

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lHalves round
up, less than halves round down.

Mk

On Sun, Apr 17, 2011 at 11:22 AM, Samuel Penn <sam@glendale.org.uk> wrote:

> Hi all,

From: Eric Foley <stiltman@t...>

Date: Tue, 19 Apr 2011 17:07:19 -0700 (GMT-07:00)

Subject: Re: [GZG] FT Rounding

To my knowledge, the Fleet Books have always rounded anything below.5 down and
everything.5 or higher up. I've consistently used this in the time I've been
playing. It does lend itself to a certain amount of
min-maxing (e.g. anything with a level 2 screen, thrust 2 drives, and/or
a cloaking device should just about always have a mass number ending in 4) but
not by enough that it's really that significant other than at really low
masses... and low mass ships pop so quickly when you sneeze at them that I'm
not that worried about that myself.

E

[quoted original message omitted]

From: Brendan Pratt <bastard@o...>

Date: Thu, 21 Apr 2011 17:51:30 +1000

Subject: Re: [GZG] FT Rounding

Hi, Sam.

You need to round each individual system to the nearest whole number before
adding together. So your MD = 4 mass (4.4 rounded to nearest integer) and your
FTL = 2 mass (2.2 rounded to nearest integer) giving a grand total of 6 mass.
Because of this you can save a few mass (especially on smaller ships) by
taking advantage of rounding; however it's a bit munchkin if you take it too
far.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

[quoted original message omitted]