[GZG] [FT]ParticleCannon [SEC=UNCLASSIFIED]

2 posts ยท Jun 7 2006 to Jun 8 2006

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 8 Jun 2006 09:39:10 +1000

Subject: RE: [GZG] [FT]ParticleCannon [SEC=UNCLASSIFIED]

Easier mechanic:  "Particle Cannon roll beam die with +1 per die
(no-rerolls) [as per attack fighters].  This means that they cannot
penetrate through armour."

Your costing for this feels right at 4 NPV/Mass with standard beam
masses.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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From: Matthew Tope <kirov76@g...>

Date: Thu, 8 Jun 2006 19:10:18 +0100

Subject: Re: [GZG] [FT]ParticleCannon [SEC=UNCLASSIFIED]

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 08/06/06,
> Robertson, Brendan <Brendan.Robertson@dva.gov.au> wrote:

A nice and simple approach. I'm just a little concerned, as per Roger's post,
this would still make them a little too effective vs screens (though less
effective than in the original proposal at least). I wouldn't like anyone to
think that I'm out to create another weapon which renders screens
completely pointless ;-).

Thanks for commenting Brendan, it is appreciated.

Cheers,

Matt