I have seen many attempts over the years, none of them really succeeded on
their own to get the right feel.
My feeling is that modern naval combat really need a mix of both FT and DS.
Movement from FT and a mixed DS/FT combat system.
Example: Destroyer Mass 30 (= 30 total DS size)
Size 15 Main Hull (1/2 total size) = motive system costs etc
Size 5 Forward Turret (Superior FCS + 2 x Size 5 HVC)
Size 5 Aft Missile Battery (ZAD + 3 x Sup Heavy missiles)
Size 5 Helideck (Size 3 VTOL)
Build each part as a separate DS vehicle. In combat, weapons can be targetted
against each section. One option with the main hull is to divide it into size
5 sections and when more than half of them are destroyed, the ship sinks.
This would give the right "feel" and should work from pre-dreadnought
through to modern. Going to make for *very* expensive vehicles from a points
POV, but that's just a scaling thing.
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
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Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lHow would you deal
with a BOOM chit?
I'd run FT movement and weapon arcs and use the rest of the combat from DS.
One good missile strike can cripple a carrier. If I wanted survivability I'd
raise the armour.
Roger
> On 8/16/06, Robertson, Brendan <Brendan.Robertson@dva.gov.au> wrote:
I'd treat the *boom* chit as normal (but maybe remove half of them from the
bag).
Lucky hits against magazines etc are still possible; the main hull
compartmentalization is the leading issue of how to model (thinking some
more, maybe size 10 hull sections to show compartments - but then
mobility damage etc needs some thinking about).
Brendan 'Neath Southern Skies
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A few more examples of the idea:
Missouri-class Battleship
Size 120
Hull (5 x Size 10 sections - Armour 7)
Superstructure (Size 10 - Armour 6) Sensors & bridge etc
Forward Turret #1 (Size 10 - Armour 7) 3 x Size 7 HVC
Forward Turret #2 (Size 10 - Armour 7) 3 x Size 7 HVC
Aft Turret #3 (Size 10 - Armour 7) 3 x Size 7 HVC
2 x Missile Battery (Size 5 - Armour 5) 4 x Heavy missiles
2 x Zone Air Defence (Size 5 - Armour 5) 2 x ZAD
Helicoptor hanger (Size 10 - Armour 6) 2 x Size 3 helicoptors
Aircraft Carrier Size 150
Hull (6 x Size 10 sections - Armour 6)
Superstructure (Size 10 - Armour 6)
4 x Zone Air Defence (Size 5 - Armour 5) 2 x ZAD
7 x Aircraft hangers (Size 10 - Armour 5) 2 x Size 3 fighters
NB: the hangers are for "ready" aircraft. Further fighters are in "deep
storage" and take X amount of time to get ready for launch.
Commercial Supertanker Size 100
Hull (4 x Size 10 sections - Armour 3)
Superstructure (Size 10 - Armour 2)
5 x Cargo (Size 10 cargo - Armour 1)
Brendan 'Neath Southern Skies
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Brendan said:
> Example:
I don't know that I'd let the opponent select which section to target, unless
maybe ships were very close to each other, but other than than I think it
sounds good.