[GZG] [FT] "mini-campaign" scenarios?

7 posts · Apr 20 2006 to Apr 20 2006

From: Nyrath the nearly wise <nyrath@c...>

Date: Thu, 20 Apr 2006 10:38:50 -0400

Subject: Re: [GZG] [FT] "mini-campaign" scenarios?

Chanting in the rune-encrusted magic circle at midnight,
I raise this thread from the dead:
        http://lists.firedrake.org/gzg/200307/msg00082.html

> I was wondering about the feasibility of adapting

From: Roger Books <books@m...>

Date: Thu, 20 Apr 2006 10:50:28 -0400

Subject: Re: [GZG] [FT] "mini-campaign" scenarios?

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI definatelly don't
want to run this campaign with my FSE DN. I'd be toasted in short order.

Roger

Out-of-Supply definately hurts the FSE.

> On 4/20/06, Nyrath the nearly wise <nyrath@projectrho.com> wrote:

From: B Lin <lin@r...>

Date: Thu, 20 Apr 2006 09:10:44 -0600

Subject: RE: [GZG] [FT] "mini-campaign" scenarios?

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lYou could change
the scenario conditions slightly - the FSE has a
resupply ship nearby. The FSE player secretly picks a board side (N,S,E or W)
which his supply ship is waiting. The opponent sets up first, then the FSE
player sets up. At the end of the game, if a viable opponent's ship has exited
the board from the side designated as the supply ship location a roll is made
to see if the supply ship is destroyed, otherwise the FSE DN may resupply as
normal.

--Binhan

From: Laserlight <laserlight@q...>

Date: Thu, 20 Apr 2006 10:11:09 -0500 (CDT)

Subject: Re: Re: [GZG] [FT] "mini-campaign" scenarios?

> I definatelly don't want to run this campaign with my FSE DN. I'd be

Someone solicited my comments on a SML-armed FSE design yesterday. IMHO,
if you're doing a SDN, you should *either* have a really cheesy missile
barge (with, say, 40+ heavy missiles, or 20+ SMR); or you should ditch
the missiles and go with direct fire weapons. The point of a DN is that they
can stand in the line of battle for a few turns without losing systems;
therefore you'll probably do better with weapons which can fire for multiple
turns. (The corollary, of course, is that little ships
should carry missiles--viz ash Shaulah strikeboats). I'd still build a
couple of arsenal ships, though, just to see the opponent's face when I drop
40 missile markers on the table.

From: Nyrath the nearly wise <nyrath@c...>

Date: Thu, 20 Apr 2006 11:56:23 -0400

Subject: Re: [GZG] [FT] "mini-campaign" scenarios?

> Roger Books wrote:

From: Doug Evans <devans@n...>

Date: Thu, 20 Apr 2006 11:45:13 -0500

Subject: Re: [GZG] [FT] "mini-campaign" scenarios?

Huge YMMV on this one, as it's been a long time since I played SFB, or read
the campaign, but isn't the lone wolf one of the B-monsters? Probably
qualifies as a super-SDN. I know that ADB/TFG/whomever eventually gave
such beasts to the other fleets, if only conjectural, but at the time, it's
was 'over the top'.

Also, I'm fairly certain the individual task forces were NOT comparable in
points; wasn't the idea that the big guy was facing several smaller
opponents/groups which could only wear it down in successive battles?

Lastly, I thought for sure it had a few escorts, as well. Course, I could be
thinking of one of the variants.

The_Beast

From: Grant A. Ladue <ladue@c...>

Date: Thu, 20 Apr 2006 14:56:24 -0400 (EDT)

Subject: Re: [GZG] [FT] "mini-campaign" scenarios?

> Huge YMMV on this one, as it's been a long time since I played SFB, or

   It was a C-9 with no escorts, and it was low on fuel so it couldn't
just accelerate to warp all the time. Limited drones too.

Hmm, in FT terms you'd probably limit the max velocity of the SDN and not
allow it to jump away for a minimum number of turns. You'd be looking at
frigates and destroyers chasing it, with a bigger force showing up if you
manage to dog it long enough. Somehow you need to force the shadowing forces
to need to attack the sdn, or at least stay near it, while at the same time
forcing the sdn to consider whether to drive them off or run.