[GZG] [ft] Minefields [sec=UNCLASSIFIED]

1 posts ยท Nov 28 2006

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 29 Nov 2006 09:45:30 +1100

Subject: [GZG] [ft] Minefields [sec=UNCLASSIFIED]

Having a few more thoughts about campaign play, I've tried reworking
minefields to make them more useful (and deadly) in FT.

Due to the highly variable output of SMR and Plasmabolts, I'm not happy with
the balance, so suggestions appreciated.

***

Minefields:

Minefields are generally laid around shipyards or a home planet as a
last-ditch defence against invasion.  The following rules will apply to
laying minefields. * Each minefield consists of 100 mines in a 6MU radius
around a marker and cannot overlap with another minefield. * Any ship passing
within the radius of the marker is attacked by 10 mass of mines (mark them
off), this means that approximately 10 ships being attacked will completely
deplete a minefield. Note that the more deadly
fields (SMR/Plasmabolts) do not fratricide the field.
* All mines must be of the same type. Access to the normal weapon type gives
access to the mine type. (Optional rule: preset "mixed" fields may be
allowable with agreement). * Minelaying: No thrust can be applied while laying
mines. Each minelaying system can lay 1 mine per turn, at any point of
movement. It is unusual for mines to be laid during combat (and would not
follow the above
rules).  The Minelayer uses the same launcher/magazine arrangement as
SML/magazine systems for SSD purposes.
* Minesweeping: Each minesweeping system gives a chance of disabling a mine
before it attacks. Multiple systems can be used simultaneously. Roll 1d6 for
minesweeping system for each mine that would attack; 1: mine attacks
as normal, 2-3: mine not cleared, but doesn't detonate, 4-6: mine
cleared. Remember that up to 10 mines attack each turn, so this is really a
very effective PDS for clearing fields, but can take a while.

Mine types:
Beam Mine (Mass: 1 / 3 pts): 10 attack as a one-shot class-2 beam.
Subpac Mine (Mass: 1 / 3 pts): 10 attack as one-shot submunition pack.
MKP Mine (Mass: 1 / 3 pts): 10 attack as a one-shot MKP.
Pulsetorp Mine (Mass: 2 / 6 pts): 5 attack as a one-shot Fighter Torpedo
(1-3 = miss, 4-6 = damage result).
Capship Mine Mass: 2 / 6 pts): 5 attack as a MT missile (nuclear, needle
or emp), PDS applies.
SMR Mine (Mass: 4 / 12 pts): 3 attack as an SMR (1d6 missiles), PDS
applies.
Plasma Mine (Mass: 10 / 30 pts): 3 attack as a Plasmabolt-3, PDS
applies.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

IMPORTANT 1. Before opening any attachments, please check for viruses.
2. This e-mail (including any attachments) may contain confidential
information for the intended recipient. If you are not the intended recipient,
please contact the sender and delete all copies of this email.
3. Any views expressed in this e-mail are those of the sender and are
not a statement of Australian Government Policy unless otherwise stated. 4.
Electronic addresses published in this email are not conspicuous publications
and DVA does not consent to the receipt of commercial electronic messages.
5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe
emails

of this type from DVA. 6. Finally, please do not remove this notice.