From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 14 Nov 2007 17:41:25 +1100
Subject: Re: [GZG] [FT] Marine Assault Fighter Group [TOBECLASSIFIED] [SEC=UNCLASSIFIED]
Looks a little more complicated than required. How about: Assault shuttles (1 mass each, 4 pts each), and fight as Torpedo fighters. To "arm" an assault shuttle requires 1 mass of Troops for each shuttle. Only armed shuttles can launch (with 6 endurance). Shuttles can be re-armed upon return to the troop transport if there are sufficient Troops still available (DCP's are not available for boarding shuttles). Shuttles that successfully "attack" a ship by rolling 4+ (after surviving PDS etc) deliver their boarding parties. Troops aboard shuttles that miss are lost (PSB: booby traps, missed the hatch, killed by debris etc). Resolve using whichever rules you find convenient (MT resolution or fighter dogfight rules). Note that a full assault shuttle wave requires 15 mass (9 for the hangers + 6 Troop spaces). This should limit it to specialty ships, otherwise a heavy carrier could capture an enemy fleet in a couple of turns. Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ PS: Been a long day; started typing this at 9.00 am and finished at 5.30pm... ________________________________ From: On Behalf Of John Brewer Sent: Sunday, November 11, 2007 12:53 PM Subject: [GZG] [FT] Marine Assault Fighter Group [TO BE CLASSIFIED] Since ship boarding has come up this month, I have an idea for a new way to do it... According to MT pg. 7, to launch a Boarding action the attacking ship must first be brought close to the target vessel, so that it is within 6" of it at the END of the turn's movement. The attacking ship must also be travelling at a velocity that is not more than 1 factor different from the velocity of the target ship, and on a course that is again not more than 1 point different from the target's course. Well, for a ship to get that close to a target, it first has to disable the target's drives & knock out the major ship-to-ship weapons. But here's an idea to deliver a boarding party without exposing the attacking ship to closing fire or the target ship to disabling drive damage. Since fighter groups can close with target ships with ease, and attack at the same distance as boarding actions, why can't a fighter group deliver a boarding party?