[GZG] [FT] Marine Assault Fighter Group [TOBECLASSIFIED] [SEC=UNCLASSIFIED]

1 posts ยท Nov 14 2007

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 14 Nov 2007 17:41:25 +1100

Subject: Re: [GZG] [FT] Marine Assault Fighter Group [TOBECLASSIFIED] [SEC=UNCLASSIFIED]

Looks a little more complicated than required. How about:

Assault shuttles (1 mass each, 4 pts each), and fight as Torpedo fighters. To
"arm" an assault shuttle requires 1 mass of Troops for each shuttle. Only
armed shuttles can launch (with 6 endurance). Shuttles can be
re-armed upon return to the troop transport if there are sufficient
Troops still available (DCP's are not available for boarding shuttles).

Shuttles that successfully "attack" a ship by rolling 4+ (after
surviving PDS etc) deliver their boarding parties. Troops aboard shuttles that
miss are lost (PSB: booby traps, missed the hatch, killed by debris etc).
Resolve using whichever rules you find convenient (MT resolution or fighter
dogfight rules).

Note that a full assault shuttle wave requires 15 mass (9 for the
hangers + 6 Troop spaces).  This should limit it to specialty ships,
otherwise a heavy carrier could capture an enemy fleet in a couple of turns.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

PS: Been a long day; started typing this at 9.00 am and finished at
5.30pm...

________________________________

	From: On Behalf Of John Brewer
	Sent: Sunday, November 11, 2007 12:53 PM
	Subject: [GZG] [FT] Marine Assault Fighter Group [TO BE
CLASSIFIED]

Since ship boarding has come up this month, I have an idea for a new way to do
it...

According to MT pg. 7, to launch a Boarding action the attacking ship must
first be brought close to the target vessel, so that it is within 6" of it at
the END of the turn's movement. The attacking ship must also be travelling at
a velocity that is not more than 1 factor different from the velocity of the
target ship, and on a course that is again not more than 1 point different
from the target's course.

Well, for a ship to get that close to a target, it first has to
disable the target's drives & knock out the major ship-to-ship weapons.
But here's an idea to deliver a boarding party without exposing the attacking
ship to closing fire or the target ship to disabling drive damage.

Since fighter groups can close with target ships with ease, and attack at the
same distance as boarding actions, why can't a fighter group deliver a
boarding party?