[GZG] [FT] Marine Assault Fighter Group

2 posts ยท Nov 11 2007 to Nov 13 2007

From: John Brewer <jbrewer@w...>

Date: Sun, 11 Nov 2007 01:53:08 GMT

Subject: [GZG] [FT] Marine Assault Fighter Group

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ship boarding has come up this month, I have an idea for a new way to do
it...

According to MT pg. 7, to launch a Boarding action the attacking ship must
first be brought close to the target vessel, so that it is within 6" of it at
the END of the turn's movement. The attacking ship must also be travelling at
a velocity that is not more than 1 factor different from the velocity of the
target ship, and on a course that is again not more than 1 point different
from the target's course.

Well, for a ship to get that close to a target, it first has to disable
the target's drives & knock out the major ship-to-ship weapons.  But
here's an idea to deliver a boarding party without exposing the attacking ship
to closing fire or the target ship to disabling drive damage.

Since fighter groups can close with target ships with ease, and attack at the
same distance as boarding actions, why can't a fighter group deliver a
boarding party?

The Marine Assault Fighter Group's icon is a fighter group wedge with an
admiralty anchor in it. In the place of 2 of the fightercraft, there is an
open sledge big enough to carry about 20 marines in vac suits, and an unarmed
fightercraft used to push the sledge through space. Using the Modular Fighter
Design, the "pushercraft" is bought as an unarmed, fast,
long-ranged, heavy fighter - necessary to off-set the mass of the
sledge, and to give extra protection to the marines on the way to the target.
The other 4 fightercraft are bought as interceptors, and act as an interceptor
screen for the sledge & pusher.

A bigger version of the Marine Assault Fighter Group consists of 3 pairs of
sledges & pushers, which should only be deployed when you have dedicated
Interceptor groups to act as a screen.

Marine Assault Fighter Groups would be of great use to both interdiction
forces on anti-piracy missions, as well as pirates themselves.

As always, I invite your comments.

From: Phillip Atcliffe <Phillip.Atcliffe@u...>

Date: Tue, 13 Nov 2007 23:59:31 +0000

Subject: Re: [GZG] [FT] Marine Assault Fighter Group

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> Brewer wrote:

> at the same distance as boarding actions, why can't a fighter group

> the mass of the sledge, and to give extra protection to the marines on

> the way to the target. The other 4 fightercraft are bought as
Or simply call the sledge-pusher combo a Breaching Pod as seen in B5.
The EA BPs in "Severed Dreams" were essentially StarFury "wings" and engines
attached to a cylindrical hull with an airlock at one end. For
FT purposes, make a BP a double-sized fighter -- two hits to kill? --
that's unarmed, heavy, possibly long-ranged but /not/ fast, and can't
use launch tubes if the background/PSB uses them for fighters.

Phil