[GZG] (fT)Looking for feedback

4 posts · Nov 29 2007 to Nov 30 2007

From: DOCAgren@a...

Date: Wed, 28 Nov 2007 20:23:23 EST

Subject: [GZG] (fT)Looking for feedback

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lI was
looking thur the Weapon & Defense Archives.
     http://nift.firedrake.org/Weap-Def_Archive.htm
I looking at the Nova Salvo Missile, which I beleive becomes the UN's Anti
Matter Torp.   Was wondering about mounting a "Anti-Matter" Warhead on a
Heavy
Missile.   My thought would be Still Mass 2, but cost 8.   The burst
Range would be per "Range Damage die" modified by endurance. yes at Long Range
U are looking at burst range of 1mu. Any thoughts?

From: Oerjan Ariander <oerjan.ariander@t...>

Date: Thu, 29 Nov 2007 20:54:30 +0100

Subject: Re: [GZG] (fT)Looking for feedback

> Doc Agren wrote:

> I was looking thur the Weapon & Defense Archives.

Er - no, it didn't. If it had, the AMT wouldn't've had the "reduce
damage by 1 die per mu of distance" complication but would instead have been a
"same number of dice throughout the entire area of effect" just like the

Nova Salvo Missiles and Plasma Bolts.

The UNSC's AMT is a cross between the Heavy Missile and the EFSB Narn Energy
Mine, and thus a cousin to both the Plasma Bolt and its derivative the Nova
Salvo Missile.

> Was wondering about mounting a "Anti-Matter" Warhead on a Heavy

*Then* you get the UNSC's AMT...

Regards,

From: DOCAgren@a...

Date: Fri, 30 Nov 2007 13:47:44 EST

Subject: Re: [GZG] (fT)Looking for feedback

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lSorry
Oerjan, that I happened to be wrong for taking the concept looking at
it and then for asking a question about the idea,   I won't make that
mistake again here. I will admit looked at the UN antimatter Torp as a
simplied NOVA SALVO (or Antimatter Salvo missile as WOW1) missile, the
reasoning the size came down was
lack of range, and the lack of a secondary "fuel" for movement.   That
also limited the warhead to 3 bands that are knocked down by PDS hits on 6
only which was how I took the reading of the WOW discussion to have worked.

So then let me ask, why this Weapon was then given only 18mu range only (well
with 3mu in burst).   I do know that the HM has a range of 20 and the
Narn Energy mine with 6mu burst had range of 20 mu.

And from the idea of mounting these on Longer Range HM, I no longer see an
issue

I do have 1 follow up question.   If U fire 2 or more of these AMT at
the same target or end up near same traget also being hit by normal
missiles.   Does
the burst of 1 AMT kill the other Missiles and Torps. Much like how the rule
says any fighter in the blast range are destroyed.

DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
    :-)
Or a few questions, that need answering

In a message dated Thu, 29 Nov 2007 20:54:30 +0100 from Oerjan Ariander

> I was looking thur the Weapon & Defense Archives.

Er - no, it didn't. If it had, the AMT wouldn't've had the "reduce
damage by 1 die per mu of distance" complication but would instead have been a
"same number of dice throughout the entire area of effect" just like the

Nova Salvo Missiles and Plasma Bolts.

The UNSC's AMT is a cross between the Heavy Missile and the EFSB Narn Energy
Mine, and thus a cousin to both the Plasma Bolt and its derivative the Nova
Salvo Missile.

> Was wondering about mounting a "Anti-Matter" Warhead on a Heavy

*Then* you get the UNSC's AMT...

Regards,

Oerjan

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From: Oerjan Ariander <oerjan.ariander@t...>

Date: Fri, 30 Nov 2007 22:33:04 +0100

Subject: Re: [GZG] (fT)Looking for feedback

> DOCAgren wrote:

> Sorry Oerjan, that I happened to be wrong for taking the concept

> mistake again here.

Two different versions of the anti-matter SM here: the range bands came
from Stray Cat's original concept which didn't define how it interacted with
PDS, the "PDS hits on 6 only" from the final "effect identical to
level-2 Plasma Bolt" version which didn't have range bands.

> So then let me ask, why this Weapon was then given only 18mu range only

> (well with 3mu in burst).

No, 24mu plus burst (or 21 mu plus burst in Vector). The reason why it only
gets a single primary move is that it was based on the Misericorde version of
the Heavy Missile, which gets one single 18mu move and 3 dice of damage on one
single target... but unlike the Misericorde, the AMT also gets a 6mu secondary
move (3mu in Vector) making it MUCH more likely to be on target.

> I do have 1 follow up question. If U fire 2 or more of these AMT at

Only if their counters are within the AMT's area of effect. (With the FB2
rules you don't move missile counters to touch their targets, only turn them
to face the right direction, so it is quite possible for a ship to be hit by
both AMTs and other missiles in the same turn.)

Regards,