[GZG] [FT] Legendary Officers

1 posts ยท Sep 5 2006

From: John Brewer <jbrewer@w...>

Date: Tue, 05 Sep 2006 01:43:11 GMT

Subject: [GZG] [FT] Legendary Officers

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI remember seeing
rules for inclusion of legendary officers in Star Fleet Battles, and I think
they can be included in FT. I don't remember the exact rules and I don't know
if anyone here has a webpage of homebrew rules for legendary officers; if you
know, please post the URL.

Including legendary officers in a task force for a battle means that they must
be paid for with NPV as part of play balance. (these numbers may need to be
tweeked)

Legendary Captain - 20 NPV
Legendary Engineer - 15 NPV
Legendary CAG - 10 NPV
Legendary Weapons Officer - 10 NPV
Legendary Systems Officer - 10 NPV
Legendary Ship's Doctor - 5 NPV
Legendary Helmsman - 5 NPV

The NAC's ADM. Shane "Hammer" Valens is both "legendary captain" &
"legendary CAG", so his NPV would 20-30.

For an officer to achieve "legendary" status is a unique achievement, so to
reflect this & further preserve play balance, a nation's taskforce for a
single game is limited to NO MORE than one of each; either distributed
throughout the taskforce or collected to a single ship ala Star Trek's
Enterprise.

Even though the personalities of legendary officers are perceived as mavericks
& sports, it is possible for the ESU to have legendary officers, they just
have to be related by blood or marriage to members of the Polit Bureau so the
the ship's political officer doesn't have them summarily executed for
presuming to polish off the last of the frozen strawberries when they knew
DAMN WELL THE P.O. WAS SAVING THEM FOR LATER!

Also the ESU is restricted to having no more than one legendary officer TO A
SHIP, because no P.O. could tolerate more than ONE blasted egotist who thinks
he's all that and a bag of dried squid just because he
married to the horse-faced grandaughter of the Secretary-General!
(redacted, not sent)

The abilities of legendary officers as they affect gameplay are as follows...

LEGENDARY CAPTAIN
A ship with a legendary captain gets  +1 when rolling for initiative.  A
legendary captain also has the ability of "intuitive manoeuver". Once AND ONLY
ONCE per battle, the ship with a legendary captain can REwrite the orders for
that ship in one turn so that it can manoeuver into the best possible
position, either by writing "Intuitive Manoeuver" or verbally declaring it
during a move.

LEGENDARY ENGINEER The presence of a legendary engineer will reduce the chance
of threshold
damage by a die-roll modification of 1 when performing manoeuvers
including, but limited to, Extreme Manoeuvers, Post-Movement Manoeuvers,
Redlined Engines, et-al...  When assisted by at least 1 damage control
party, a legendary engineer AUTOMATICALLY repairs threshold damage once per
turn to Main Drives, FTL, or Power Core. If no damage control party is
available, the legendary engineer can still attempt repair by himself
as a DCP of one with a die-roll.

LEGENDARY WEAPONS OFFICER When assisted by at least 1 DCP, a legendary weapons
officer AUTOMATICALLY repairs threshold damage once per turn to any one weapon
system including Beams, Torps, Missles, PDS, FCS, ADFC, et-al...  If
that ship can close to within 6MU (3MU if vector) of an opposing ship, the
legendary weapons officer can make a "called shot" with any one beam or torp
on any system INCLUDING CORE SYSTEMS. If the called shot does
at least 1 hull damage after penetrating defenses, the NON-CORE system
targeted is knocked out as if struck by a needle beam. If a CORE system is
targeted, the core system suffers an immediate threshold check.

LEGENDARY SYSTEMS OFFICER If assisted by at least 1 DCP, a legendary systems
officer AUTOMATICALLY repairs threshold damage once per turn to shields, ECM,
or life support.
 A legendary systems officer can also add +1 to a DCP repairing any
other system.

LEGENDARY CAG For combat & morale, a legendary CAG is considered a "double
ace". He can also lead his fighter group into making a "called shot" as per
legendary weapons officer.

LEGENDARY HELMSMAN
+1 in roll for initiative.

LEGENDARY SHIP'S DOCTOR see CASUALTIES AMONG LEGENDARY OFFICERS.

CASUALTIES AMONG LEGENDARY OFFICERS If a ship loses crew boxes through battle
damage, there is a chance legendary officers could be injured or killed. Each
time a ship loses a crew box, each of the legendary officers on that ship
makes the equivalent of a threshold check. If that officer fails that check,
roll
1 die...
1-2: officer survives
3-4: officer is incapacitated for the remainder of the battle
5-6: officer is dead
Presence of a legendary ship's doctor reduces the die-roll by 1.

If I'm off base, let me know - I invite your comments.