From: John Brewer <jbrewer@w...>
Date: Tue, 05 Sep 2006 01:43:11 GMT
Subject: [GZG] [FT] Legendary Officers
_______________________________________________ Gzg-l mailing list Gzg-l@lists.csua.berkeley.edu http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI remember seeing rules for inclusion of legendary officers in Star Fleet Battles, and I think they can be included in FT. I don't remember the exact rules and I don't know if anyone here has a webpage of homebrew rules for legendary officers; if you know, please post the URL. Including legendary officers in a task force for a battle means that they must be paid for with NPV as part of play balance. (these numbers may need to be tweeked) Legendary Captain - 20 NPV Legendary Engineer - 15 NPV Legendary CAG - 10 NPV Legendary Weapons Officer - 10 NPV Legendary Systems Officer - 10 NPV Legendary Ship's Doctor - 5 NPV Legendary Helmsman - 5 NPV The NAC's ADM. Shane "Hammer" Valens is both "legendary captain" & "legendary CAG", so his NPV would 20-30. For an officer to achieve "legendary" status is a unique achievement, so to reflect this & further preserve play balance, a nation's taskforce for a single game is limited to NO MORE than one of each; either distributed throughout the taskforce or collected to a single ship ala Star Trek's Enterprise. Even though the personalities of legendary officers are perceived as mavericks & sports, it is possible for the ESU to have legendary officers, they just have to be related by blood or marriage to members of the Polit Bureau so the the ship's political officer doesn't have them summarily executed for presuming to polish off the last of the frozen strawberries when they knew DAMN WELL THE P.O. WAS SAVING THEM FOR LATER! Also the ESU is restricted to having no more than one legendary officer TO A SHIP, because no P.O. could tolerate more than ONE blasted egotist who thinks he's all that and a bag of dried squid just because he married to the horse-faced grandaughter of the Secretary-General! (redacted, not sent) The abilities of legendary officers as they affect gameplay are as follows... LEGENDARY CAPTAIN A ship with a legendary captain gets +1 when rolling for initiative. A legendary captain also has the ability of "intuitive manoeuver". Once AND ONLY ONCE per battle, the ship with a legendary captain can REwrite the orders for that ship in one turn so that it can manoeuver into the best possible position, either by writing "Intuitive Manoeuver" or verbally declaring it during a move. LEGENDARY ENGINEER The presence of a legendary engineer will reduce the chance of threshold damage by a die-roll modification of 1 when performing manoeuvers including, but limited to, Extreme Manoeuvers, Post-Movement Manoeuvers, Redlined Engines, et-al... When assisted by at least 1 damage control party, a legendary engineer AUTOMATICALLY repairs threshold damage once per turn to Main Drives, FTL, or Power Core. If no damage control party is available, the legendary engineer can still attempt repair by himself as a DCP of one with a die-roll. LEGENDARY WEAPONS OFFICER When assisted by at least 1 DCP, a legendary weapons officer AUTOMATICALLY repairs threshold damage once per turn to any one weapon system including Beams, Torps, Missles, PDS, FCS, ADFC, et-al... If that ship can close to within 6MU (3MU if vector) of an opposing ship, the legendary weapons officer can make a "called shot" with any one beam or torp on any system INCLUDING CORE SYSTEMS. If the called shot does at least 1 hull damage after penetrating defenses, the NON-CORE system targeted is knocked out as if struck by a needle beam. If a CORE system is targeted, the core system suffers an immediate threshold check. LEGENDARY SYSTEMS OFFICER If assisted by at least 1 DCP, a legendary systems officer AUTOMATICALLY repairs threshold damage once per turn to shields, ECM, or life support. A legendary systems officer can also add +1 to a DCP repairing any other system. LEGENDARY CAG For combat & morale, a legendary CAG is considered a "double ace". He can also lead his fighter group into making a "called shot" as per legendary weapons officer. LEGENDARY HELMSMAN +1 in roll for initiative. LEGENDARY SHIP'S DOCTOR see CASUALTIES AMONG LEGENDARY OFFICERS. CASUALTIES AMONG LEGENDARY OFFICERS If a ship loses crew boxes through battle damage, there is a chance legendary officers could be injured or killed. Each time a ship loses a crew box, each of the legendary officers on that ship makes the equivalent of a threshold check. If that officer fails that check, roll 1 die... 1-2: officer survives 3-4: officer is incapacitated for the remainder of the battle 5-6: officer is dead Presence of a legendary ship's doctor reduces the die-roll by 1. If I'm off base, let me know - I invite your comments.