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http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lWell,
almost came up in a game recently so here the question. If a Ship is Carrying
an Interface Craft, like an assault ship. launches them while the on a
standard FT game board. How fast can
they move? Do
they have any offense and defene system that effect other
ships/missiles/fighters?
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
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I was REALLY hoping someone with half a brain would cover this, but I'd gotten
the impression that interface craft couldn't move on the board; the assault
ship had to get to the atmosphere (modeled on your board as you wish), and
they were on their way to the surface.
On the table, either you get within a certain distance of the edge (surface of
planet) or leave the table side declared to be planet. You would have to
fiddle, if you wish, requirements of velocity and direction.
Interception always seemed more of a DSII-thing. In FTII, kill the
system or ship, and you've done the job.
*shrug*
The_Beast
DOCAGREN wrote on 10/25/2007 04:38:42 PM:
> Well, almost came up in a game recently so here the question.
launches
> them while the on a standard FT game board. How fast can they move?
Do they
> have any offense and defene system that effect other
> DOCAGREN
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http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lBeast,
I'm greatful that someone at least responded... See we were look at
interface craft as shuttle like crafts or the fleet lander from the Starship
trooper
movie. Design to land troops and return to the ship in space. So if
U are right then for "distance travel" we will need to build a "ship with
streamlining" to move the troops.
Hopefully with your answer and my responce maybe we can get a better
view from people with bigger brains?
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
In a message dated Mon, 5 Nov 2007 14:39:08 -0600 From: Doug Evans
writes:
> I was REALLY hoping someone with half a brain would cover this, but
the
> assault ship had to get to the atmosphere (modeled on your board as
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http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lI have
been looking at that also, and I think that interface craft would travel at
the same speed as fighters in FT and aerospace craft in DS. I am currently
beating my brain up on a contruction ruleset for designing fighter size craft
(read interface craft, landers, lifepods, etc.) using DS rules but also
convertable to FT stats.
Bobby
> On 10/25/07, DOCAgren@aol.com <DOCAgren@aol.com> wrote:
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l<http:/
/mead.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l>
> [quoted text omitted]
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http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lOn
> 11/6/07, DOCAgren@aol.com <DOCAgren@aol.com> wrote:
So
> if U are right then for "distance travel" we will need to build a
Doc, you're giving everyone else way too much credit here. ;-)
Mk
> On Thursday 25 October 2007 22:38:42 DOCAgren@aol.com wrote:
Some random thoughts:
How big are they? If they're Size 5 in DS/SG terms, then you're
looking at less than 1 MASS, so they should be treated as fighters, though
possibly slow fighters (maybe 12" move?). Affected by gravity as fighters are.
I would say it requires a certain amount of movement (6" maybe) to 'land' on a
planet.
If they're bigger than that, and are full FT ships, then design
them as such, and give them cargo space to carry troops/tanks.
If they have space for PDS, then they can defend themselves. They're probably
going to be heavily streamlined, so it may be safe to say that they can't
effectively defend themselves in space.
btw, I tend to have planets on the table[1], using a scale of 1"=1000km,
rather than having a planet as a table edge.
If they have to be dropped directly into the atmosphere by a carrier, then
assume the carrier has to be within 1" of the planet, moving at some suitably
slow velocity parallel to the planet's surface.
[1] http://www.glendale.org.uk/ft/planets.html
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See I can beleive that they are slower then Fighters and not well armed,
given that they are more like "C130" then say a "F4 Phantom" and the fact in
FT turmes they cost 2 points per mass of the craft where as a Standard
Multi-role
fighter is 3 for 1 "Mass".
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Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lI could
also believe that non combat boats (NCB) would also be slower. It is well
within my belief patterns, and I could accept it with open arms. But I still
think the the NCBs could travel during a FT game, possibly at 6" or so, moving
before fighters maybe.
Bobby
[quoted original message omitted]
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Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lSee my
article here: http://www.freewebs.com/mikesnorbens/DSAILS.HTM
on that very subject.
Mike
<-----Original Message----->
> From: Bobby Mock [hansuke@gmail.com]
launches
> them while the on a standard FT game board. How fast can they move? Do
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Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lIndy,
I will admit I was hoping for great things... :-)
Anyways.. in FT terms this is what I'm looking at... Interface Craft giving it
a speed of 12, over thrust 6 Endurance of 5
Give it limited Anti-Fighter weapons, no Anti-Ship
And takes damage as Fighter.
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
> In a message dated Tue, 6 Nov 2007 12:56:21 -0500, Indy writes:
> On 11/6/07, DOCAgren@aol.com <DOCAgren@aol.com> wrote:
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I had a couple of assault scenarios in my Belt Wars world. Ground combat was
highly abstract but as regards interface craft, my "armoured shuttles":
1) Can only be carried and launched from a dedicated Assault Transport, not a
carrier. See the example on page 42 of FB1.
2) Move like fighters, but with a move of 6mu only.
3) Have no anti-fighter or anti-ship weapons. Their guns are ground
assault support weapons only, so they may require escort/support.
4) May only be engaged by fighters and PDS defending the landing
zone. Usual rules apply, so any "SAM/AAA emplacement" style PDS on
the ground must be equipped with ADFC to obtain PDS support from any friendly
ships in range.
5) Are heavily armoured, so a PDS or fighter kills a shuttle on a roll of 6
only (like a Heavy Fighter only more so).
Bear in mind that in Belt Wars, ground assaults were taking place on airless
asteroids. In the absence of an atmosphere, I imagined the landers as large,
armoured versions of the Apollo LEM, with a big
main engine and wide, shock-absorbing landing gear at one end,
blasting into the turnover point, and slowing to touch down in the LZ at the
maximum acceleration the crew could stand, jinking madly with
their over-sized attitude jets all the way.