(GZG-FT) I quit Re: Space tactics

2 posts ยท Aug 20 1998 to Aug 20 1998

From: Doug Evans <devans@n...>

Date: Thu, 20 Aug 1998 06:47:40 -0500

Subject: (GZG-FT) I quit Re: Space tactics

***
> Page 3 of FTII: 'If you have a huge area, then you can expand the

To take your own line of thought right back at you, "can" not "must". I'm
hereby defining my gameboard to include the 1000 meters (realworld) nearest my
house in all directions. For convenience's sake, we'll redefine the position
of the edges as needed instead of going into the yard and dealing with the
mosquito swarm. Happy now?
***

Did you read the original passage? However, this fixation on a particular word
out of context convinces me that I'm just not going to get my point across.
Obviously, no, not happy.

***
The game is supposed to reflect "reality". There is not game scale grain in
reality.
***

I'll pass on the obvious cheap shot about invoking reality in a sci-fi
game. I just think any set of rules will break down if you push them enough.
Yes, you are free to find your reality where you will.

The_Beast

From: Mikko Kurki-Suonio <maxxon@s...>

Date: Thu, 20 Aug 1998 15:18:35 +0300 (EEST)

Subject: Re: (GZG-FT) I quit Re: Space tactics

> On Thu, 20 Aug 1998 Doug_Evans/CSN/UNEBR@UNebMail.UNeb.EDU wrote:

> game. I just think any set of rules will break down if you push them

You see, we DO agree. But I take it you're a b-type of guy then...

I want to find the breaking point and find a solution that does not insult my
intelligence (like "ya just can't do that" does), hurt the game world's
internal logic or *create*additional*problems*.