I thought I'd mention, the map for the campaign we're having is now online,
http://fullthrust.2-72.co.uk/cgi-bin/mapreader.pl
If anyone is interested I can put the script I used to generate the map up as
well. I couldn't find any decent hex mapping tools, so I wrote my
own... perhaps re-inventing the wheel, but hey.
We've just finished round 12 yesterday, one game year passed - alas
there was no christmas party at the UN. Things are looking interesting, I'll
take a few pictures of the map next time. Perhaps a battle will
happen soon - does mean I have to write the rules up for that though...
always more work.
(Brendan) I see the problem with minefields, depends on peoples images
of them. I'm hoping no one in our group wants to use them - then I can
ignore the problem.
Simon
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> On Nov 30, 2006, at 10:02 AM, mintroll-ft-list wrote:
> I thought I'd mention, the map for the campaign we're having is now
What rule system are you using to generate the map and worlds?
Evyn MacDude infojunky@ceecom.net
> Evyn wrote:
It's part from our campaign system, of our own design (though borrowing
heavily from the likes of Diplomacy, VBAM, etc.). Follow my website link, it's
FTCamp0.2, though not all the rules are written up online yet (I'm getting
there).
The Map was designed by me, with the systems placed on a whim with
randomly generated resources - I forget the exact distributions I used,
it was random increments with minor random wobbles. I selected the eight
starting worlds, then we had a random draw for start locations. As would
typically happen I'm stuck in the middle of the map, enemies all around.
My main reason for posting was to show off how easy it is to make nice (hex)
maps by using scripts to generate SVGs. I feel there is a lot of scope for
generating PBEM graphics easier.
Simon
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> On Dec 1, 2006, at 6:46 AM, mintroll-ft-list wrote:
> Evyn wrote:
Is cool, just wanting to look at someone else's campaign set up. I have been
beating a system together from various sources based on ADB's campaign book
for Star Fleet Battles. So other ideas right now are useful.
> The Map was designed by me, with the systems placed on a whim with
Hey an map is great.
Thanks for the info.