[GZG] [FT] Expert Officers

1 posts ยท Sep 12 2006

From: John Brewer <jbrewer@w...>

Date: Tue, 12 Sep 2006 00:16:23 GMT

Subject: [GZG] [FT] Expert Officers

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI agree with
Brendan Robertson about doubling NPV cost; I was being conservative.

But this has given me the idea of having expert officers, that are on their
way to becoming legendary officers. The NPV cost is HALF that of legendary
officers, with less restriction on deployment. As long as a player pays for
expert officers with NPV, a player can have as many
expert officers in a taskforce as he wishes - with a few restrictions...

NO MORE than ONE of EACH type of expert officer can be deployed TO A
SHIP...

And ships manned with expert officers should be "cruiser" size or larger.

(Expert officers CAN be deployed on "escort" sized ships at the agreement of
both players & the ships MUST have the rating of "crack".)

The abilities of expert officers as they affect gameplay are as follows...

EXPERT CAPTAIN
A ship with an expert captain gets +1 when rolling for initiative.
(Legendary captains now get +2)  Like a legendary captain, an expert
captain has a form of "intuitive manoeuver". Rather than completely REwrite
the orders for a ship, an expert captain can, once AND ONLY ONCE
per battle, modify the orders for a turn by either -

-adjusting the thrust/manoeuver allocation by 1 -

-or-

-changing course during a move by a facing of 1, provided the ship has
enough thrust.

Unlike legendary engineers, weapons officers, & systems officers, expert
officers in these fields DO NOT AUTOMATICALLY repair threshold damage to
systems when assisted by damage control parties; they DO add +1 to
repair rolls.  The expert systems officer only adds +1 to repair rolls
on shields, sensors, ECM, & life support. The expert engineer DOES NOT
act as a DCP of one with a die-roll.

The expert weapons officer & expert CAG CAN make "called shots" like legendary
officers, but they cannot target "core" systems, and they cannot knockout the
targeted systems as if struck by needle beam; it just causes the system to
suffer an immediate threshold check.

The expert helmsman gets a die-roll modification of 1 to avoiding hits
when piloting through meteor swarms & debris fields. (Legendary
helmsmen get a die-roll modification of 2)

Again, I invite your comments.

JBrewer@webtv.net

"Always strive to be a good person. If you can't do that, at least strive to
be someone other than an asshole."

[quoted original message omitted]