From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 30 Jul 2008 11:56:08 +1000
Subject: Re: [GZG] [FT] Campaign battles scoring [SEC=PERSONAL]
Expanding on this a little: For campaign games, if you use "damaged/destroyed" threshold checks (ie: still roll thresholds for damaged systems to become destroyed), this will help with decision making about whether to scrap a vessel. Without a shipyard, ships should only be repairable to the start of a damage row (repairing more can PSB as outside the timescale of the game). I would still set a maximum repair per campaign turn of ~10 boxes per ship, otherwise large-hulled ships (such as UN Gaia and NSL Von Tegetthoff) gain a large repair advantage. For scoring: Scoring (round up): Standard (4 row) Hulls: +20% CPV per threshold (max 4) +20% for destruction +20% if "escaped" (FTL or offboard). +50% for 3 fighters, +100% for whole squadron. Advanced (3 row) Hulls: +25% CPV per threshold (max 3) +25% for destruction +25% if "escaped" (FTL or offboard). +50% for 3 fighters, +100% for whole squadron. Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ > -----Original Message-----