[GZG] [FT] Campaign battles scoring [SEC=PERSONAL]

1 posts ยท Jul 30 2008

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 30 Jul 2008 11:56:08 +1000

Subject: Re: [GZG] [FT] Campaign battles scoring [SEC=PERSONAL]

Expanding on this a little:
For campaign games, if you use "damaged/destroyed" threshold checks (ie:
still roll thresholds for damaged systems to become destroyed), this will help
with decision making about whether to scrap a vessel.

Without a shipyard, ships should only be repairable to the start of a damage
row (repairing more can PSB as outside the timescale of the game). I would
still set a maximum repair per campaign turn of ~10
boxes per ship, otherwise large-hulled ships (such as UN Gaia and NSL
Von Tegetthoff) gain a large repair advantage.

For scoring: Scoring (round up): Standard (4 row) Hulls:
+20% CPV per threshold (max 4)
+20% for destruction
+20% if "escaped" (FTL or offboard).
+50% for 3 fighters, +100% for whole squadron.

Advanced (3 row) Hulls:
+25% CPV per threshold (max 3)
+25% for destruction
+25% if "escaped" (FTL or offboard).
+50% for 3 fighters, +100% for whole squadron.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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