[GZG] [FT] Beta Playtest Rules

3 posts ยท Sep 21 2005 to Sep 22 2005

From: Doug Evans <devans@n...>

Date: Wed, 21 Sep 2005 17:21:11 -0500

Subject: Re: [GZG] [FT] Beta Playtest Rules

> ... but there is no single coherent FT3 beta-test rules file to read.

For those who foolishly did not volunteer in the first place, a few hints?
While all codicles about a work-in-progress apply, any major changes to
turn order or movement looming? I know the leaks I've been hearing seem to
favor vector as the default, though I'm not fond of it myself and will
continue with real, er, cinematic, but is there consensus behind other major
changes forming?

Hints, as cryptic as the beta-testers wish, welcome!

The_Beast

From: Oerjan Ariander <oerjan.ariander@t...>

Date: Thu, 22 Sep 2005 06:53:42 +0200

Subject: Re: [GZG] [FT] Beta Playtest Rules

> Doug Evans wrote:

> >... but there is no single coherent FT3 beta-test rules file to read.

My previous post listed those changes which have released in beta-test
format.

Regards,

From: Tom McCarthy <tmcarth@f...>

Date: Thu, 22 Sep 2005 12:51:12 -0400

Subject: RE: [GZG] [FT] Beta Playtest Rules

I think it's safe to say no one is strongly advocating vector as the core
movement system right now. And no one is strongly advocating dropping it, but
most agree it belongs in an appendix or under advanced and optional rules.

> -----Original Message-----