[GZG] FT Beam5 Question

5 posts · May 31 2006 to Jun 3 2006

From: DOCAgren@a...

Date: Wed, 31 May 2006 13:48:47 EDT

Subject: Re: [GZG] FT Beam5 Question

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In a message dated Wed, 31 May 2006 12:48:01 +1000, Brendan.Robertson
writes:

> 2. Table size and average ship speed. If you're table is only 60MU

> across,
Thank U Brendan for your feedback...   The table we regularly play at is

12'x7' or so...    So the range is available for engagements.

The Risk vrs Reward is part of the Midgard Herding logic, as we have a Light
Cruiser mod with B4, to hopefully get that early hits, and "hopeful" cause the
enemy to disengage with damage before we are forced too.   But then
again
many of the players I play against are old Wargammers/Campaigner.. so we
don't
have many battles until the end/total distruction to 1 or both sides.

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Wed, 31 May 2006 16:03:48 -0400

Subject: Re: [GZG] FT Beam5 Question

Several years ago, pre FT-Java, I played in a vector Bring Your Own
Fleet PBeM game with custom ships. I can't remember the NPV value, but it may
have been on the order of 3000. I designed my ships around
Beam-6's. If I recall correctly, I had a total of 14 B-6's in the
fleet, with two ships loaded with PDS+ADFC. No other fleet got close
enough to me to even fire, much less do damage. I don't think I let any ships
get within 48 MU of me.

While I enjoyed it, it was, in hindsight, most definitely an exploitation of
the rules, and probably an abuse of the spirit of the game. The only fleet
that arguably could have nailed me would have
been a soap-bubble carrier fleet with a fighter swarm that could have
overwhelmed my PDS (certainly do-able with my weapon/defense
distribution), in rock-paper-scissors fashion.

If the field is big enough that opponents have a chance to maneuver outside
your weapon envelope, then you can still have balanced
cinematic games reasonably easily - though you will likely see
obscene speeds as opponents try to jump through the range bands in which they
can't fire on you but you can fire on them. I would not
play vector against a beam-5 fleet with any Fleet-book standard ships
smaller than battlecruisers (and at that, I'd want to be sure my
ships had at superior thrust). Or unless I had a Beam-6 fleet.

---

Adopt the pace of nature: her secret is patience
- Ralph Waldo Emerson

From: Oerjan Ariander <oerjan.ariander@t...>

Date: Fri, 02 Jun 2006 20:24:51 +0200

Subject: Re: [GZG] FT Beam5 Question

> Noam Izenberg wrote:

> Several years ago, pre FT-Java, I played in a vector Bring Your Own

Wasn't that the multi-player battle where each player had one specific
other player as his objective (until that target had been destroyed when

they switched to the next victim, etc.)? As I recall part of the reason for
your success was that the player that was supposed to go after you got nailed
by the player chasing *him* early in the battle, and your next
would-be nemesis was way out of position to catch you... or was that
another battle?

> I would not play vector against a beam-5 fleet with any Fleet-book

I wouldn't take Fleet Book-standard ships against *any* custom-built
fleet in FB1 or FB2 Vector...

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Fri, 2 Jun 2006 15:35:50 -0400

Subject: Re: [GZG] FT Beam5 Question

From Oerjan:
> Wasn't that the multi-player battle where each player had one specific

I think you're right! If I remember correctly I was trying to keep distance on
my main chaser and close (slowly) on my main chasee. My chaser's chaser caught
him long out of his attack range to me. I
_think_ I still got a couple shots at him, before shifting to my main
target, who was mainly angling after _his_ target. No one made a
determined charge into my fleet, so that part is still unproven, but I think a
determined charge by a fleet that had better than 2 points of thrust on it
would be needed to get in fast enough to give as much as it took.

> I would not play vector against a beam-5 fleet with any Fleet-book

Agreed, though a mob of Furiouses wouldn't be _too_ bad against
custom vector fleets that didn't
load up on the ultra-long range weapons

---

"Human kind cannot bear very much reality." - T. S. Eliot

From: Oerjan Ariander <oerjan.ariander@t...>

Date: Sat, 03 Jun 2006 17:52:18 +0200

Subject: Re: [GZG] FT Beam5 Question

> Noam wrote:

> [...] If I remember correctly I was trying to keep

What weapon arcs did your ships have? IIRC all your big beams in that
battle were (F)-arc only (Vector movement rules), so in order to keep a
chaser under while retrograding you would've had to spend 2 thrust points on
rotations each turn to accellerate away from them. If you started on
even slightly converging vectors, that would've allowed B3-armed ships
with "mere" MD parity to catch up fairly quickly.

> I wouldn't take Fleet Book-standard ships against *any* custom- built

<g>