[GZG] [FT] Auxiliary craft for starships

4 posts ยท Dec 25 2006 to Dec 29 2006

From: John Brewer <jbrewer@w...>

Date: Mon, 25 Dec 2006 03:22:04 GMT

Subject: [GZG] [FT] Auxiliary craft for starships

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lMerry Christmas!

Here's a present for everyone on the List - AUXILIARY CRAFT FOR
STARSHIPS!

I only recently got a pdf copy of More Thrust, and I came across this in
Section 6, pg. 18...

"The Drop capability to land the Marines on-planet is assumed to be
provided by the ship's own standard auxiliary craft (all ships that are
not themselves atmosphere-capable are automatically outfited with one or
more small shuttles, launches or ship's boats with interface capability,
for general landing and resupply missions - though these small craft are
not armoured or equipped like a Military Dropship, they may be used to shuttle
the Marines into action)."

More Thrust doesn't really say how many smallcraft a starship would have, how
big the smallcraft are, how many passengers it can transport at one time, or
how much cargo capacity it can take.

A good rule of thumb for smallcraft allocation is that a starship should have
enough smallcraft to rotate the ship's crew using their own auxiliaries in
round trips of 4 or fewer. Designs for smallcraft
usually have passenger seating for 6-12 with 2 crew to operate.  I would
suggest using the smallcraft designs from the sci-fi rpg Traveller.
There are 4 common designs; and I add one more...

Standard to all starships - from the smallest scoutship up - is a craft
called the Boatswain's Bee. It's the 22nd Century's equivalent to the wet
navy's Boatswain's Chair, and is similar to the "Work Bee" seen in a early
scene from "Star Trek: The Motion Picture", but considerably smaller, with
standing room for just 2 people. It attaches to its
mothership with a lamprey-like docking cradle, that is gimbled so that
an empty Bee can be undocked & moved to the side so that a Bee from another
ship can dock.

It is unstreamlined, with only maneuvering thrusters, so that it cannot
make a orbit/dirtside interface.  It can transport people between ships
underway as long as the ships have identical facing, velocity, & are no more
than 6mu apart [3mu vector].

Boatswain's Bees are the only smallcraft carried on scoutships & corvettes,
since their duties are patrol & escort, which don't entail
the need for orbit/planet transport.  Military starships of frigate-size
and larger do have use for smallcraft with orbit/dirtside interface.
I've translated the stats from the GDW Traveller smallcraft to FT/DSll
Cargo Space...

Boatswain's Bee
Allocation Cost: Free/standard-all ships
Unstreamlined Cargo Capacity: 2cs

"20-Ton" Launch
Used by ships of frigate-sized & larger
Allocation Cost: 1 Partially Streamlined Cargo Capacity: 26cs

"30-Ton" Ship's Boat
Used by ships of "Cruiser"-size & larger
Allocation Cost: 1&1/2
Partially Streamlined Cargo Capacity: 28cs

"40-Ton" Pinnace
Allowed ONLY on "Capital" ships w/hangerbays
Allocation Cost: 2 Fully Streamlined Cargo Capacity: 45cs

"50-Ton" Cutter
Allowed ONLY on "Capital" ships w/hangerbays
Allocation Cost: 2 Partially Streamlined Cargo Capacity: 60cs

The notation "allocation cost" is based on the space allocated to smallcraft
for the TMF of each ship...

Frigates & Destroyers w/TMF 40 & under:  1 allotment

FTL ships w/TMF 41 - 80: 2 allotments

FTL ships w/TMF 81 - 120: 3 allotments

FTL ships w/TMF 121 - 160: 4 allotments

FTL ships w/TMF 161 - 200: 5 allotments

FTL  ships w/TMF 201 - 240: 6 allotments

FTL ships w/TMF 241 - 280: 7 allotments

ect.ect.ect.

EXAMPLE: The Jeanne D'Arc class fleet carrier has a TMF of 280, so it has 7
allotments for smallcraft. It also has hangerbays, so it can be outfitted with
pinnaces & cutters. So the ship can be outfitted the following ways...

7 launches

or

3 ship's boats & 4 launches

or

3 ship's boats & 2 cutters

or

3 ship's boats, a cutter & a pinnace

or

3 cutters & a launch

or

2 cutters, a pinnace & a launch

or

you get the picture.

As always, I invite your comments.

From: DOCAgren@a...

Date: Wed, 27 Dec 2006 16:53:23 EST

Subject: Re: [GZG] [FT] Auxiliary craft for starships

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lJohn,
Very nice work.. and will be using some of this in my local games.
 A
question, why are   40 ton Pinnace and 50 ton Cutter limited to ships
with
Hanger Bays?   I use to play traveler so I know I'm missing something...
1 CS per Person carried? or then go to More Thrust if U want to move cargo?

DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)

From: John Brewer <jbrewer@w...>

Date: Thu, 28 Dec 2006 00:10:54 GMT

Subject: Re: [GZG] [FT] Auxiliary craft for starships

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI thought since
cutters & pinnaces were bigger, they would need the extra room in ships that
already had hangers. And there ARE exceptions to that rule in my
follow-up post.

JBrewer@webtv.net

"Always strive to be a good person. If you can't do that, at least strive to
be someone other than an asshole."

[quoted original message omitted]

From: DOCAgren@a...

Date: Thu, 28 Dec 2006 22:51:41 EST

Subject: Re: [GZG] [FT] Auxiliary craft for starships

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lU know after I
stopped to look at them, I beleive U are right..   They both
are carrying about 1 Mass point in FT scale and might need a "hanger access"
to make things easier for transfers.

DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)

In a message dated 12/28/06 3:39:24 AM,
gzg-l-request@lists.csua.berkeley.edu
writes:
> Date: Thu, 28 Dec 2006 00:10:54 GMT