[GZG] FMAS scale

1 posts ยท Mar 5 2006

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Sun, 5 Mar 2006 16:08:51 -0500

Subject: [GZG] FMAS scale

Allan,

I'd use 1"=3m and use 15mm figs if I had a 4x3 space, unless every battle was
to be urban
or jungle/thicket. The weapon ranges are already going to be most or all
of the table.

My preference for scope in most convention games is this: 2-4 manouver
elements per player. More than 4, you need fewer players. Less than 2, the
player can get blown out of the game early. I find 3 manouver elements per
player to be about the sweet spot. Now,
that's SG2. In FMAS, a fireteam of 4 better figures or a squad of 6-8
poorer figures would work, but since you'll still end up activating a goodly
chunk of those, I'd restrict game
size to 6 players at that scale. I find generally that with a 3-4 player
side (at least in SG2), I don't want more than 20 manouver elements per side,
and more
likely 15-16.

If you're playing two player, or four player, you should probably target the
same number
of overall manouver/activation elements and split them between the
smaller player count. If you want a shorter game, shorten the overall count by
20%.

When I did run some FMA skirmish testing, which was a while ago, I found that
4 players
with 6-8 man squads made for an interesting game. Platoon per side is a
big game in FMAS, for sure.

TomB