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http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lThis is extremely
rough, but early comments would be welcome.
http://www.jumpspace.net/FMAish/FMAish.html
FMA Skirmish is available in the archives.
One minor problem is it's difficult to think FMA yet write the game as a
generic system. It wants to be written as a military RPG.
The other issue is translating Stat/Skill to Quality/FP. I did that as
Skill/FP but other suggestions are welcome.
Roger
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> On Apr 27, 2006, at 6:56 AM, Roger Books wrote:
> This is extremely rough, but early comments would be welcome.
Check the links on that page....
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http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI know about that.
My version of latex-to-html doesn't like my version of
LaTex. I was more concerned with content.
Roger
> On 4/27/06, Infojunky <infojunky@ceecom.net> wrote:
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> On Apr 27, 2006, at 8:25 AM, Roger Books wrote:
> I know about that. My version of latex-to-html doesn't like my
The rules as such look fine, it is just that they reference the archive
strongly, so as standalone text they seem a little sparse.
Evyn infojunky@ceecom.net
A map is a surrogate of space.
-Robinson, A.