[GZG] FMA Roleplaying

4 posts ยท Apr 27 2006 to Apr 27 2006

From: Roger Books <books@m...>

Date: Thu, 27 Apr 2006 09:56:01 -0400

Subject: [GZG] FMA Roleplaying

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lThis is extremely
rough, but early comments would be welcome.

http://www.jumpspace.net/FMAish/FMAish.html

FMA Skirmish is available in the archives.

One minor problem is it's difficult to think FMA yet write the game as a
generic system. It wants to be written as a military RPG.

The other issue is translating Stat/Skill to Quality/FP.  I did that as
Skill/FP but other suggestions are welcome.

Roger

From: Evyn MacDude <infojunky@c...>

Date: Thu, 27 Apr 2006 08:11:49 -0700

Subject: Re: [GZG] FMA Roleplaying

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> On Apr 27, 2006, at 6:56 AM, Roger Books wrote:

> This is extremely rough, but early comments would be welcome.

Check the links on that page....

From: Roger Books <books@m...>

Date: Thu, 27 Apr 2006 11:25:37 -0400

Subject: Re: [GZG] FMA Roleplaying

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI know about that.
My version of latex-to-html doesn't like my version of
LaTex. I was more concerned with content.

Roger

> On 4/27/06, Infojunky <infojunky@ceecom.net> wrote:

From: Evyn MacDude <infojunky@c...>

Date: Thu, 27 Apr 2006 08:36:10 -0700

Subject: Re: [GZG] FMA Roleplaying

_______________________________________________
Gzg-l mailing list
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> On Apr 27, 2006, at 8:25 AM, Roger Books wrote:

> I know about that. My version of latex-to-html doesn't like my

The rules as such look fine, it is just that they reference the archive
strongly, so as standalone text they seem a little sparse.

Evyn infojunky@ceecom.net

A map is a surrogate of space.
                                        -Robinson, A.