From: DOCAgren@a...
Date: Thu, 30 Sep 2010 16:07:29 -0400
Subject: [GZG] fleet munitions tenders Re: Gzg-l Digest, Vol 37, Issue 24 (Ground Zero Games)
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l Okay, I like this one. But what is the required tender to expendable munition ratio 1 to 1. And I would roll per ship to see it expendable are already lost. Ratio 1 expendable to 1 replacement check a 6+ 1.5 to 1 at 5+ 2 to 1 at 4+ and so on. DOC AGREN Lurker on the Digest If folks bring ordnance-heavy ships and want them at fully supplied at the start of the game, make them pay for suitable fleet munitions tenders as part of their force; if they choose NOT to do this, then all ordnance-carrying ships have only a random % of their standard loadouts to represent ordnance already expended in earlier engagements....? Jon (GZG) http://agrenville.myminicity.com/ http://agrenville.myminicity.com/ind http://agrenville.myminicity.com/tra http://agrenville.myminicity.com/sec http://agrenville.myminicity.com/env In Memory of Russ Manduca 7/22/67-1/8/08 and Kristy Kozlowski Braker 10/2/66 - 6/12/10 Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. ~ Ernest Hemmingway "I'm a Member of Red Sox Nation" http://www.youtube.com/watch?v=_6ElEgp62dI