[GZG] fleet munitions tenders Re: Gzg-l Digest, Vol 37, Issue 24 (Ground Zero Games)

1 posts ยท Sep 30 2010

From: DOCAgren@a...

Date: Thu, 30 Sep 2010 16:07:29 -0400

Subject: [GZG] fleet munitions tenders Re: Gzg-l Digest, Vol 37, Issue 24 (Ground Zero Games)

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Okay, I like this one. But what is the required tender to expendable munition
ratio 1 to 1. And I would roll per ship to see it expendable are already lost.
Ratio 1 expendable to 1 replacement check a 6+
1.5 to 1 at 5+
2 to 1 at 4+
and so on.

DOC AGREN Lurker on the Digest

If folks bring ordnance-heavy ships and want them at fully supplied
at the start of the game, make them pay for suitable fleet munitions tenders
as part of their force; if they choose NOT to do this, then
all ordnance-carrying ships have only a random % of their standard
loadouts to represent ordnance already expended in earlier engagements....?

Jon (GZG)

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