GZG ECC XVIII - Indy's AAR

2 posts ยท Apr 1 2015 to Apr 9 2015

From: Indy Kochte <kochte@s...>

Date: Wed, 1 Apr 2015 12:38:31 -0400

Subject: GZG ECC XVIII - Indy's AAR

textfilter: chose text/plain from a multipart/alternative

Hey, gang,

So, GZG ECC XVII is a wrap. Below is my AAR.

Friday evening I ran my Star Trek "save the Federation heavy cruisers" SMITE
game. It went very very well. Had six players sign up (Steve Barosi, Tom
Barclay, Mike Hudak, Ron Leonard, Carl Scheu, and his son, Thomas Scheu), one
who had played SMITE a couple times in the past few years (but only once each
year, when I've run it at the convention; we'll call Steve
'skilled' as opposed to 'veteran' for now :-) ), the rest newbies to the
game. As usual, took a little time to clue in on the two-phase movement
and when ships can rotate facings, but once a couple turns went by they were
good to go. However, Steve Barosi managed to scrape the side of his Klingon D6
at high speed against an asteroid and.......well, after ripping the port
engine nacelle off, and the resultant forces throwing the ship into an
uncontrollable spin which cartwheeled it across the surface of the asteroid
before pieces scattered back out into space, there was no more ship. In the
end, the game played very well, and the Feddies pulled out a tactical win.
They absolutely pounded Carl's Klingon D7 to scrap with a combined force of
destroyers and medium cruisers when the D7 decided to break from the rest of
the pack and go it alone, planning on taking down one of the space docks by
itself. It didn't make it, and the Fed heavy cruiser (*Enterprise*) managed to
come out swinging, except there were no targets to swing at. The rest of the
Klingons went after the other space dock and the *Hood*,
forcing the *Hood* out with only 2/3 of the hull reactivated. When we
ended the game the Hornet had smashed a couple of Klingon light and medium
cruisers, but there was a pristine, untouched (the only untouched Klingon ship
in the game!) coming up on the *Hood*'s rear arc, and was going to be
less than 4 inches away (point-blank range). The *Hood* at this point
had lost a shield and was down to 5 hull boxes, so unless Ron rolled
absolutely poorly, it was highly unlikely it was going to survive another
turn.

Saturday morning I got in on a straight-up basic Full Thrust game run by
Ken Wang. Since I've been doing the SMITE stuff, been a long time since I've
played basic vanilla Full Thrust. I faced off against Mike Hudak, Scott
Howland, and his son Ethan Howland. It was a good game, where we each had
battlecruisers with our choice of modular weapons loadouts, and went
head to head. Four players entered, and though I chose the p-torp
brandishing module, I somehow came out on top.  :-D  As Steve Barosi
said, "Every dog has his day." Starting in four opposite corners of the board,
I began going after Mike Hudak, who was on the long end of the field away from
me, then turned toward Ethan, who was coming at me. We had a few fire
exchanges, and i got the better of him each time. 6 p-torp blasts
managed to do something like 20 pts damage over the course of three turns,
which his ship couldn't take when combined with wicked beam die rolls. I swear
at one point Aaron Teske was nearby counteracting my usual die rolls. After
Ethan's ship vaporized, I turned to the field center and closed with both
Scott and Mike, who were doing their own fire exchanges. The three of us met
not far from each other, but Mike was a full range band closer than
Scott, so I let him have it. One salvo of p-torps and massed beams put
18 points on him. Combined with whatever Scott had been doing to Mike's ship,
Mike's vessel exploded. Then Scott and I squared off. Fortunately, Mike had
done some damage already to Scott, and it didn't take much for me to put
him down. But in return, he ended up savaging my ship. I lived, with 3-4
hull boxes remaining, and a couple of systems, but the main point was, I
survived.  :-D

Saturday afternoon I got involved in a StarGrunt game based on John
Carpenter's movie, "The Thing", run by Steve Barosi and Martin Connell.
Because I had to step away from the table to take care of some Con business, I
was put in charge (he who is not present gets the command team) of a merc unit
that was hired to blast through the defending ScanFed forces to a research
station on some arctic planet, and either nab the research specimen the
scientists were working on, or take one or more of the scientists, and get out
again. Things were going very very very well for us
until about 2/3 of the way through the game, then the defenders actually
started hitting our (my) units. The scientists apparently botched the
experiments they were conducting and 'the worrm' escaped, chasing them down.
They all ran out into the arctic snow and ice fields. The defending ScanFed
leader realized we were after the scientists as a secondary objective and
started hosing them down ("if we can't have them, they can't have them!"). Two
of the 6 or 8 scientists ultimately survived, though wounded. Meanwhile the
worm took an unhealthy (for Mike Hudak's unit) interest in one of the merc
skimmer teams and proceeded to tear it apart
(then fed on the remains, growing into a much larger worm - yikes!).
When it reappeared, it went after the nearby wounded scientist and ate her.
Meanwhile I had tried to cover the remaining three fleeing scientists with
my APC, only to have it blown out from under me (Thanks, Stuart!). 2/3
of my team got out, but a couple of them were then cut down by the defenders
(who were cheering, as up to that point they hadn't caused any casualties to
us). Jim Bell swung his skimmer unit around the research station, grabbed the
now one remaining scientist (wounded) and my command team survivors and beat
feet. We escaped with one scientist, but I'd call it a Pyrrhic Victory.
Meanwhile, the 'worm' had grown and was feasting on the goodness of juicy life
that still clung outside and inside the research outpost. No idea if the
hapless ScanFeds were ever able to defeat the Thing, or if they became dinner.

The painting contest event went well, although there were far far fewer
entries this year than in years past. Mostly this is because a number of
regulars weren't present. On the flip side, while the usual subset of highly
talented people won in most of the categories, it meant I got a win
in on the FT category (for my Ares-class Federation medium cruisers,
which,
if you've seen them, was nothing fancy paint-job-wise) as well as in the
6mm category (for my three B25 strafer bombers representing the 498th, 499th,
and 500th Bomb Squadrons of the 345th Bomb Group who operated in the Pacific
theater during WWII). And newcomer Ethan Howland snagged a 3rd place entry in
the 25mm category!

Saturday evening I got into another Full Thrust game, this time a fleet action
game run by Jon Davis, where we were trying to defend a convoy from three
different attacking task forces. We...failed, to both defend the convoy, and
to cause sufficient damage to make it too costly to the attackers. Good game,
though, but I have forgotten just how UNmaneuverable NSL ships are! Part of
our tactical problems was in the set up, where the NSL SDN commander elected
to place his forces in the back of the pack. He was unable to bring the full
weight of his firepower to bear in any significant manner. The other issue was
all of the NSL players really forgetting just HOW unmaneuverable our ships
were, especially compared to
the ESU, and turning to go at them head-on (so the ESU just took one
volley of fire in the face and blew through our lines). And partly, at least
for me, my die rolls were beginning to return to normal once again, and with
my battleship and attendant destroyers and frigates, I was unable to blunt the
oncoming battleship and cruisers of the ESU. (apparently the force coming head
on into the convoy is usually savaged pretty hard; my die rolls demonstrated
that near misses do not do much to affect the integral operating capability of
a target ship). Frustrating as it was to suddenly find myself out of position
and unable to do ANYthing to the ESU by turn
3,
it was a good game.

Sunday morning I decided to take it easy, so hung around and kibitzed with
some folks for a bit, watched an X-Wing game being run by Tom Barclay
(not
your typical shoot-em-up game, either), a Rulerball game being run by
Mark Kinsey, and took great interest in Jon Davis' Full Thrust variant to Car
Wars. Then I got myself on the road, did a few geocaches on the way back, and
headed into Maryland to tackle some other errands before finally getting home.

Great weekend, great games, and great people. The quotes from the Quote Board
will be posted to the ECC website, if not also posted here.

Next year, April 1-3, ECC XIX!! And a shout out to Jon Tuffley and Tony
Francis from GZG and Brigade for their prize support, as well as Mike Renegar
and Chris Lynch from Rebel Minis and Ravenstar Studios for their prize support
as well.

Mk

From: Jerry Han <jhan@w...>

Date: Wed, 08 Apr 2015 22:26:53 -0400

Subject: Re: GZG ECC XVIII - Indy's AAR

Hey everybody!

If you want to see some pictures to go along with this AAR, the GZG ECC
website has been updated with images, AARs, and the infamous ECC quote board.
:)

http://www.warpfish.com/gzgecc

If anybody would like to add more stuff or send me a correction, let me know.

Thanks! JGH

> On 01/04/2015 12:38 PM, Indy wrote:

[MUNCH]