[GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

7 posts ยท Mar 5 2009 to Mar 6 2009

From: Tom McCarthy <tmcarth@f...>

Date: Thu, 5 Mar 2009 08:23:10 -0500

Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

I don't know if he's on the list.
I did e-mail him immediately after ECC to say that I'd played in two
very different, very fun FMA games on the weekend. He gave me a quick
acknowledgement and said he planned to compose a real response soon. I do know
that I never got around to revising my copy of FMA rules drafts to strip out
rolling for action points after the idea got tossed, so I don't know if a good
draft of the rules exists.

From: Ground Zero Games <jon@g...>

Date: Thu, 5 Mar 2009 17:07:59 +0000

Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

> I don't know if he's on the list.

The thing about the "rolling for action points" idea in FMAS is that it works
very well within certain limits (I've used it plenty of times, including with
players completely new to the system, and they've all liked it a lot and had a
great deal of fun with it), but
it has a low tensile strength - it breaks too easily when stretched!
;-)

I still think it may be possible to use it, at least as an option. There
should be ways to mitigate the odd effects when it's used for

From: Robert Makowsky <rmakowsky@y...>

Date: Thu, 5 Mar 2009 12:07:13 -0800 (PST)

Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

Jon,

I do think that action points would have worked in our WW-II game.  It
would have allowed for one side to move very quickly on the board. I don't
think it is a mechanic that needs to be thrown out but one that needs to be
explained so that folks know how it can break.

Otherwise, I do find FMAS to be a great system and I look forward in helping
to finish the rules.

Bob Makowsky

----- Original Message ----
From: Ground Zero Games <jon@gzg.com>
To: gzg-l@vermouth.csua.berkeley.edu
Sent: Thursday, March 5, 2009 12:07:59 PM
Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS
-somefeedback

> I don't know if he's on the list.

The thing about the "rolling for action points" idea in FMAS is that it works
very well within certain limits (I've used it plenty of times, including with
players completely new to the system, and they've all liked it a lot and had a
great deal of fun with it), but
it has a low tensile strength - it breaks too easily when stretched!
;-)

I still think it may be possible to use it, at least as an option. There
should be ways to mitigate the odd effects when it's used for very unbalanced
games.

Jon (GZG)

> _______________________________________________

From: Martin Connell <mxconnell@o...>

Date: Thu, 05 Mar 2009 21:10:35 +0000 (GMT)

Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lI
never played a version of MA with action points (that I recall anyway). I have
played Inquisitor, which did that, and for a while it was in our
extreme FMA variant - HyperFMAS - but we finally chose to abandon it as
we felt it bogged the game down. We found substituting borrowed and held
actions worked for most of the cases you would want multiple actions and
played much faster.

Martin

[quoted original message omitted]

From: Ground Zero Games <jon@g...>

Date: Thu, 5 Mar 2009 22:52:15 +0000

Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

> Content-type: multipart/alternative;

Just to be clear, we're not talking here of rolling for AP per
individual figure - it is a mechanic of picking a leader figure,
rolling its QD for a number of command points, and then immediately spending
them on activating one or more figures under that leader's command (at a cost
per figure = to their motivation number). It allows a variable number of
figures to be activated as a group, influenced by the quality of the leader
and the motivation level of the troops under him.

For games with roughly similar numbers of figures per side it works really
well, but it becomes stretched if one force is significantly larger than the
other (though it can still work well for the "single hero vs. a horde of
cannon fodder" cinematic scenarios.....).

Jon (GZG)

> ----- Original Message -----

From: Robert Makowsky <rmakowsky@y...>

Date: Thu, 5 Mar 2009 16:31:55 -0800 (PST)

Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lMar
tin,

I was wondering if you were on the list. I liked that idea of borrowing
actions from the next activation, I saw it played in the Hyper FMA game you
ran. Seems like it works fairly well. I think that the multiple actions thing
is almost a special case. Things like "Open Door and 4 members pile in and
secure the room" Which still works just fine as individual actions. Sometimes
you open the door and try to pile in and you are met with fire.

________________________________
From: "mxconnell@optonline.net" <mxconnell@optonline.net>
To: gzg-l@vermouth.csua.berkeley.edu
Cc: gzg-l@vermouth.csua.berkeley.edu
Sent: Thursday, March 5, 2009 4:10:35 PM
Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS
-somefeedback

I never played a version of MA with action points (that I recall anyway). I
have played Inquisitor, which did that, and for a while it
was in our extreme FMA variant - HyperFMAS - but we finally chose to
abandon it as we felt it bogged the game down. We found substituting borrowed
and held actions worked for most of the cases you would want multiple actions
and played much faster.

Martin

[quoted original message omitted]

From: Martin Connell <mxconnell@o...>

Date: Thu, 05 Mar 2009 20:17:52 -0500

Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -somefeedback

> Jon writes:

Ahhhh! That is a horse of a different color! Sounds interesting... sorry I
never played that iteration.

I'll have to try a game with that!