From: Tom B <kaladorn@g...>
Date: Tue, 3 Mar 2009 21:03:09 -0500
Subject: Re: [GZG] [ECC XII][For Damo] Thoughts on stress for FMAS -
_______________________________________________ Gzg-l mailing list Gzg-l@vermouth.csua.berkeley.edu http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lDam o: My leader *was* beside the MG gunner and loaned him a reactivation at least 1/round. It idid not help. Bob's D10 did not feature numbers higher than 6. I agree that 'outside of line of sight of the enemy' might be harder in some games. In some situations, it would be very clear (guy having retreated to a safe spot). But even dropping 1 stress chit per round would have been a help. As to the grenade solution I proposed: I was sort of envisioning this single check as covering: 1) activating, 2) moving to the grenade, 3) throwing it back. It saves on having to make two checks and a roll. The maximum move allowed would be one standard move in your terrain (in our case, I think 4"). It just boils multiple checks down to one roll, rather than several. I do agree with you that *in some cases* a dive for cover option would leave you vulnerable, except that 1) getting blown up now versus potentially being vulnerable next round is a choice in which I always opt for future maybe danger vs. current sure danger and 2) maybe in the time between now and some future then where you might get killed while hiding in cover from the grenade with no actions for the round, your buddies will bring enough support to bear to keep the enemy off you. Hence why I like the option. Plus "maybe getting shot later" vs. D8 vs. D4 now.... I'll take the maybe. For grenades, I enjoy some other games double step throw resolution. Throw for target point. Deviate to determine landing point. Then roll D12 for bounce direction and a small die for distance (to cover bounce/roll). Or use a bounce roll result that makes sense in the terrain. On hard ground (normal dry earth or desert hardpack), I've seen grenades bounce and roll a long way. Indoors, I've seen them bounced through doors and windows, although I've also seen the bounce go awry in training. That's more than throw deviation, its a bounce and roll after landing. And of course, you don't get much of that on wet ground, in snow, or in a swamp. Like Bob, I quite enjoyed the game.