[GZG] ECC-X AAR

3 posts ยท Feb 19 2007 to Feb 20 2007

From: Laserlight <laserlight@q...>

Date: Sun, 18 Feb 2007 23:22:35 -0500

Subject: [GZG] ECC-X AAR

Back from Dogsled ECC. There was snow on the ground in Lancaster but the

streets has been screaped and I didn't have any trouble. Of course, I came
from Virginia Beach; I gather some of the other routes had delays of an extra
hour or so, and our crowd seemed a bit less crowded than usual.

Friday night was Aaron Newman's game in The Matrix, with Agents, Hackers and
Programs skulking around city streets, trying to locate their targets and take
them out without attracting hostile attention. That was the briefing that *I*
got, anyway. Given the number of vehicle highjackings,

vehicle rammings, rocket explosions, and long bursts of wildly uncontrolled
fire, it's possible other people didn't get the same briefing. I had a group
of rogue programs, including the boss, two assistants, and
two vampire soldiers. About halfway through the second turn--about the
time that my two soldiers died, one from an exploding tanker truck and the
other
from a rocket launcher hit--I realized that subtle and clever play was
not going to be a winning strategy. I quicklly wrote off any hope of achieving
my victory conditions and tried to achieve an ignominious retreat. It didn't
work. Martin's Hacker leader took a sword to my leader, hacking me quite

easily. The only thing left for my two surviving assistants to do was to

grovel at the police and beg for protection. Fortunately TomB was playing the
police and didn't shoot me out of hand, although that may have been because he
didn't want to get blood on his doughnut. The most amusing incident was the
firefight held where both sides, and an innocent bystander, were all in the
same police car.

Friday night's late night gaming was Nuclear Dud. I don't think that was the
actual title but it should have been. The Canadians gleefully destroyed each
other, except for Doug who, through a series of mishaps, more or less managed
to destroy himself. Mike Hudak and I, as the survivors, called for a
mutual non-aggression pact around 3:00 am.

Saturday morning was a Cine-FMA-Skirmish game, set in the Western town
of Plaindealing and run by the Incomparable Stuart Murray. Each player got one
main character, a sidekick and a group of followers--in my case, Rev
Jedidiah Quesenberry, Deacon Jankins, and the Sunday School Teachers. The main
character, instead of merely being "Regular 1" or "Veteran 2" and using that
for everything, had separate characteristics for Shootin, Wrasslin', Figurin'
(for reaction tests, spotting, etc), Orneryness (armor), and Health (number of
wounds he could take). You could also pick a personal advantage (in my case,
Persuasiveness) and a disadvantage (Foolishly Brave). The scenario called for
the Townspeople, led by my preacher and TomB's sheriff, to try to keep the
peace; the miners to protect the union paychest
and released the unjustly-jailed union leader; the evil boss and his
company men to steal the miners' paychest; and the hired desperadoes to kill,
steal and terrorize. The scenario was much too interesting to give a full
replay here, but some of the highlights were: the Sunday School teachers close
assaults a gang of desperados an dragging them off to the church to repent;
thugs tossing dynamite, or in one case dropping dynamite with loud and fatal
results; the stagecoach careening wildly through the crowd, with people diving
out of the way to escape; the Jilted Bride chasing after her Faithless Groom;
and last but certainly not least, my telling the Man In

Black (With A Terrible Secret) that the company boss knew that the MIB's

name was Sue (how did he know? I'd told the boss, although I didn't mention
that to the MIB) and then telling the MIB that "I don't think he boss hass
told anyone else...yet...."--and the MIB went berserk and tried to kill
the company boss to keep his secret from getting out (he tried to kill me
first
but the Lord was protecting me--I was hit three times but was too Ornery
to be hurt). It was a fun and interesting game, with a really great idea on
cinematic

game mechanics.

Saturday afternoon was Carnage con Queso, run by me. We didn't have as many
players as I would have liked and the player-on-player combat was
lacking, but Adrian, abetted by Doug Schavo, did manage to unseal the Temple
of
Shangri-Baa, which caused the image of an Elder God to appear--the image

being a photo of Jon Tuffley from a couple fo ECC's ago; Indy had printed out
the pic and offered it, and I'd applied it to the top of a mastaba (truncated
step pyramid), which explains some of the quotes you'll see. The appearance of
the Tuffley, plus some poking by players, led to the Opening
of the Gate, the manifestation of Hastur-lambkin, and hundreds of sheep
attacking and devouring most of the characters. Adrian's squad wasn't
devoured, exactly, because his girls had all jumped into the sacrificial

well in a vain but amusing attempt to placate Hastur-lambkin; he did
manage to get R2D2 and C3PO off the board, though. Ben Izenberg, age 6, nearly
won,
but with a couple of last-second cards, Doug Schavo slipped past him and

took first place. Kudos to John Lerchey, who provided Sheep Warning Decals as
prizes (and I think also provided the Sunday morning bagels, yum!)

Saturday night was Isengard's Plan B, in which Saruman's skiled, professional
troops intecepted a rabble of whiny elves (they claim it was a bard singing)
in the forest of Mirkwood. We attempted to rescue the Two Ring
from the spiteful and ethnically-intolerant Galadriel. Elvish archery
was surprisingly ineffective, but their close combat abilities were generally
pretty good. Our right flank got off to a slow start as Uruk-Frock
apparently chanted "Bud for the Bud God!", blowing four activation rolls

with four 1's; fortunately he got a Yuengling and his theology and die rolls
improved greatly. One orc regular on the far right took on five elvish
veterans, and won (well, against four of them; he won the Orctorian Order,
posthumously), and Joel's troll lumbered into the elvish ruins and managed,
after a hard-fought melee, to take down the squad of elvish defenders.
The elvish dice generally alternated between bad and horrible, and the orcish
berserkers' abilitry to ignore suppresseion was generally agreed to be
overpowered; however, despite these disadvantages, the battle was undecided

Saturday late gaming was Carcassone (and watching Terminator from the other
side of the room), which lasted till about 3am.

I somehow maanged to regain functionality--"consciouslness" might be
over-generous--in time to make it to Jerry's Full Sail game, set in 1810
off Portugal. Our valiant French raiders attempted to intercept the British
convoy and capture Wellington's paychest. We managed the "intercept" part
quite nicely, but the "capture" part was beyond us. Two of my three ships
exploded, thanks largely to the shooting of Jon "Teske Field" Davis, whose
dinghy outshot my battleship. Aaro Newman's American squadron did a creditable
job of trying to swipe the paychest for himself, but at the end of the day, it
looked like an English victory. Jerry is doing a god job making Full Sail into
something which is reasonably realistic while still being fun and quick. Good
job!

Wonderful seeing the regulars again, and the Con Committee went to extra

work arranging special 10th Anniversary shirts, mugs, minis (everyone got a
Delafield battlecruiser, sculpted by Joel Frock), and presentations. Great
job, fun time, and I'm looking forward to next year. And sleep....zzzz

From: John K Lerchey <lerchey@a...>

Date: Mon, 19 Feb 2007 00:59:10 -0500 (EST)

Subject: Re: [GZG] ECC-X AAR

Hi All!

> Kudos to John Lerchey, who provided

I was happy to provide the decals, but Yerin provided the bagels. Credit where
credit is due.:)

J

From: Jon Davis <davisje@n...>

Date: Mon, 19 Feb 2007 19:52:10 -0500

Subject: Re: [GZG] ECC-X AAR

Another great year for the ECC convention...

The roads were a significant delay this year. It took us 3.5 hours to get
from Allentown to Lancaster and we did take the back roads.   Many other
attendees suffered similar delays from the north and east and south.

Due to the leasing of our regular gaming venue being leased to a dance club,
the hotel offered the Red Rose Ballroom for the same rate. We had ample space
for all of our gaming events, vendors, and space available for Martin Connell
and Steve Barosi's 3D Mars Needs Women event on Saturday evening.

Many thanks to Scott Bishop and Greg Davis for helping get tables for the
room. The hotel had a mere token of a setup completed for us, forgetting that
we had specified tables of 6' x 12' size. The hotel was on skeleton staff
since they were "closed" for renovations and open primarily for the
convention.

Thank you to the hard working Game Masters who prepared scenarios, figures,
and terrain for the gamers this year. We appreciate your energy and
creativity.

We had a number of special treats for this year's convention. Joel Frock and
Jon Tuffley managed to sculpt and cast, respectively, the Delafield class
battlecruiser miniature, named in honor of the late Adam Delafield. This
miniature was given to each attendee. Decals Express also prepared individual
sets of decal sheets for the figures that we handed out.

One new feature for this year's convention was the hospitality suite that the
hotel provided for us at no charge. It became the haven for the late night and
wee hours games and socializing, including a TV and VCR. We'll have a suite
next year due to its popularity.

We are planning the next ECC for the weekend of February 29th - March
2nd, 2008. It will be held in the Hearthside room just off the lobby at the
Brunswick.

I'm looking forward to it!