From: Michael Sarno <msarno@p...>
Date: Fri, 18 Feb 2000 13:43:58 -0500
Subject: Re: [GZG-ECC] What to bring to GZG ECC
> Bryan H Gordon wrote: > What I can really use is the point scheme so that I can build my Full Bryan, Specifications: Fleet Book rules. 1000 point fleet. No limit to number of ships. Fleets may use either cinematic or vector movement. The fleet must be able to arrive via FTL. All weapons allowed under Fleet Book rules. Fleets will be revealed to all players simultaneously prior to play. A fleet will be forced to retreat if it sustains 50% losses in ships, points, or damage factors. Boarding Factors Carried: Intrinsic BFs: Each ship has a number of BFs equal to it's current CF. This accounts for a small marine contingent and other personnel on board who can be sent to seize a prize ship. Troop BFs: Troops may be carried on board a vessel in troop spaces. Each mass of troop space equals 4 BFs. This space requires no additional design cost. Cryonic BFs: Troops may be carried on board a vessel in cryonic suspension. Each mass of cryonic space equals 12 BFs. This space requires an additional 10 points per mass. Additional rules can be found at: <http://www.egroups.com/group/gzg/info.html> by clicking on the "Vault" button and then looking in the "King of the Mountain" folder. This URL requires that you subscribe to my GZG scenario discussion list. Subscription takes about 3 minutes, which is nothing compared to the time you'll spend creating the fleet and using it at GZG-ECC III. <g> Don't worry about subscribing to the list, even though it is a minimum volume list, you can always opt for the "web only" option, which won't send any messages to your e-mail address. If, for some reason you can't access the files in the discussion list's vault, let me know and I'll e-mail them to you. -Mike