GZG ECC III Aftermath

2 posts ยท Mar 1 2000 to Mar 1 2000

From: Bren Mayhugh <jygro@h...>

Date: Wed, 01 Mar 2000 01:31:30 EST

Subject: GZG ECC III Aftermath

The hardest part was remembering that I had a 11 hour drive back home when it
was finished. It's too bad that I had a ton of fun, now I have to come part
every year (and buy a TON of miniatures).

Bren's After Convention report:

Friday: Moonbase XI

Except for the fact that Mr.Bell destroyed 3 of the 4 heavy tanks I was

playing with some awesome rolls, it was a great game. It's too bad that I lost
all of my tanks early. It was the first time I played DS II

The Pog Racing was fun even if I completely had NO skill at the game.

Saturday Morning: The Umpire Strikes Back

Really fun. The terrain was great, the minis cool and the idea was there. I
played the Xenos (the Aliens) and had a ton of fun escaping with the queen
intact (after she took a plasma bolt to the back of the head - and
survived).

Saturday Afternoon: Legacies of War

My first EFSB game.  Having only played FT/FB and not ever seeing the
show, it was a fun and interesting change. My only problem was the amount of
firepower directed towards my capital ships - Hyperions,(which of course

blew them right out of the sky). It was a great learning experience and it is
too bad that I can't get the book somehow to read it.

Saturday Evening: Beer Game

My first 'actual' SG II game and I really love the rules. It's too bad that I
lost and was forced to buy the beer for the other team!

Sunday Morning: (Watched) The Third Party Candidate

Talk about a close game. It was fun just to watch. The scenario was made so it
was real close til the end.

I walked around to all the games and I liked learning about all of them.

The ones that I wanted to get into (but didn't) was the Grey Day to Die
-
what an awesome set up. Pod racing - next year. (I have a few ideas on
what
you were talking about Mike - 11 hours gives you a bunch of time to
think
about stuff). Solar Thrust - after looking at the web page on it, I
would have loved to play in it.

That's it. I'll write more when I think about it.

From: Michael Sarno <msarno@p...>

Date: Wed, 01 Mar 2000 10:04:44 -0500

Subject: Re: GZG ECC III Aftermath

> Bren Mayhugh wrote:

> The Pog Racing was fun even if I completely had NO skill at the game.

That's what makes it so much fun. I've played at least a dozen games of
Carabande and I still only came in third in points. <g> It's just a fun game
to play with 7 friends. There is a little bit of skill involved, but for the
most part, it's luck.

> Saturday Morning: The Umpire Strikes Back

Don't forget the 2 SAWs that attempted to ventilate her cranium! <g>

> Pod racing - next year. (I have a few ideas on what

Yeah, I only had four hours to think, but it was enough to realize that I
agree with what you were saying in the House of Pizza. You were right, having
the learning curve for the game that steep makes it more realistic. Having all
of the crashes makes it more fun. <g> Based on your observations, and some
comments from JP, I think I'm going to keep the rules intact. Although, if
anyone has any ideas, please, send them to me. I'm just going to change the
penalty for killing yourself. Instead of the
minor penalty of a 2-gate set-back, I'm thinking of reinstating one of
the rules we discarded from a previous playtest. If you wipe out, you start
the next turn at the gate behind the last place pod. For each gate that you
are set back, you may "repair" one hull box. You don't get any of your systems
repaired for "free" and you don't get back any junk. I'm also looking at some
ideas for pit repairs.

> -Bren

With that title comes some responsibility. Last year's ROTY ran two games at
this year's con. <g>

-Mike