[GZG-ECC][DS2] Moonbase XI AAR

2 posts ยท Mar 2 1999 to Mar 2 1999

From: Aaron Teske <ateske@H...>

Date: Mon, 01 Mar 1999 22:31:51 -0500

Subject: Re: [GZG-ECC][DS2] Moonbase XI AAR

> At 09:32 PM 3/1/99 -0500, you wrote:

Which mattered in some cases, but not decisively so.

> The game turned out to be a little unbalanced. The LLAR won decisively.

Helped along by some rather nice chit draws... taking out the three size 5
tanks on Opportunity Fire was *very* handy!  I think I drew 8-9 damage
for
each tank...?  Having HKPs -- which count all chits -- was probably the
most useful thing out there. Downgrading some LLAR guns to HCVs and degrading
their fire by a chit (since the moon has no atmosphere for the fin
stabilization) may balance things out a little, but it may also swing things
*too* far in favor of the Lunar Guarde.

> Some suggestions were made to balance the scenario:

Actually, a fifth: increase the LOS distance, if only by including elevation
(on the raised sections). If the UN forces could've gotten earlier use out of
the missiles on the heavy tanks, the LLAR might've been in more trouble.

Thanks for the great game! ^_^

From: Los <los@c...>

Date: Mon, 01 Mar 1999 22:54:22 -0500

Subject: Re: [GZG-ECC][DS2] Moonbase XI AAR

> Aaron Teske wrote: