GZG ECC 16 - an overview wrap

12 posts ยท Feb 25 2013 to Mar 18 2013

From: Indy Kochte <kochte@s...>

Date: Mon, 25 Feb 2013 10:39:25 -0500

Subject: GZG ECC 16 - an overview wrap

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Well, yet another ECC has come and gone. Lots of people showed up, lots of
games were hosted, lots of prizes given out, and lots of people had fun.

After the long 5-hour drive up (missing the weather channel-warned storm
in the mountain passes of Pennsylvania by a couple hours), I arrived with
plenty of time to check in, unload the car of my stuff, and get in on Ron
Walls' "Star Trek Starship Combat: Into the Maelstrom" game. Setting was a
mystery ship has appeared in this nebulosity surrounding a black hole near the
neutral zone and both the Freds and Klinks sent a squadron of ships to
investigate. I got to be the mystery ship and it turned out I had the
Excelsior Prime from the Mirror, Mirror universe. Adm Hikaru "Oh Myyy" Sulu
commanding. My goal/objective was to test out the new antiproton beams
that
were installed in place of the typical phaser banks (antiproton beam -
think "planet killer" from "The Doomsday Machine"). I was also to capture any
tech from either side, and kill as many as I could (granted, I was in a
battleship, but I couldn't take on both sides at the same time, so was going
to have to 'ally' myself with one or the other). The Feddies attempted to hail
me and find out who i was, but I didn't let out much of info. So to confuse
them I asked them where they were from. and set out to maneuver at a
substantially high rate, with shields and weapons charged, adding to the
apprehension of both sides as they saw my speed and were doing scans of my
weapons. I finally let them know who was commanding the Excelsior Prime, and
since I outranked the Commodore on the Chandley (or whatever ship it was;
can't remember), they decided to try and form up on me to drive off the
Klingons. The Klingons in turn tried to encourage me with the 'enemy of my
enemy' philosophy. To which I replied that I was leading the unsuspecting
Feddies right to them. I wasn't sure yet if I was going to turn on the Feds or
blow away a Klingon or two. In the end I got the two sides together, the
Klingons (not trusting me) covered some of their (or more literally, my)
asses, and in one turn a LOT of phaser and photon fire ensued, accompanied
with substantial antiproton beam blasts,
which basically gutted two Klingon ships at point-blank range. One Klink
blew up, and I went to tractor the other and take it back to my universe,
but it self-destructed so I let it go and went home.  :-)  The remnants
of the Klingons warped out, and the few surviving Fed ships picked up the
pieces and survivors (as good Feddies are to do).

Saturday morning Noam Izenberg and I ran a playtest of a starship combat game
we are developing and got a lot of good and positive feedback from it. Double
win there.

Saturday afternoon I got in on a Tomorrow's War game run by a friend of mine
who had come up to the con for his first time. He has doing a Mars Rebellion
series of four games locally, and ran the middle two scenarios at the con.
Prior to this I had only been able to help him playtest the first scenario. So
it was neat to see how the second one went. Basically the Terran Marines had
worked their way into one of the Mars Domes and were looking to secure it
(take control of the facilities in order to pacify the resistance). I was
helping play part of the resistance commandos (lower tech, lower troop quality
units) and we somehow managed to avert a Terran
take-over of our control complex at the last possible moment. WIN for
the Mars Revolution! The People's United Mars Provinces (PUMP) rule!

Saturday evening we had our awards ceremony for the minis painting contest.
This year, since Ken Wang was going to do a scratchbuild workshop, we expanded
the minis contest entries to include a scratchbuild category. There were a lot
of fantastic minis entered, and as usual, I abstained from voting since I
wanted to remove any actual or perceived bias from knowing who's mini(s)
was(were) whose, and let the attendees of the con vote instead. This year,
over most any other year, the first place winners were
far and wide in the lead in ALL categories - by a factor of 2.5 points
in votes! The differences between 2nd, 3rd and 4th place were pretty slim, and
I even squeaked in a 3rd place win with an "old style" NAC battle
squadron.  :-D  (I usually enter something in most categories just to
help fill the field and to give everyone a chance to compare 'poor' painting
to
'great' painting techniques :-) ). Due to the generous donations of our
GZG and Brigade sponsors, I was able to give some very nice prizes to the
winners.

After that I got in on Ron Walls' Tomorrow's War game set in the Aliens'
universe. This was a fun and tense scenario but the flow was disrupted a bit
by some communication disconnects between the GMs, the GMs and the players,
and the Aliens player and the players, which caused some confusion and
frustration for those playing (and I'm sure GMing). But getting beyond that,
it was a fun game, and as one of the Marines I got to shoot things:
egg sacks, face-huggers, and a handful of highly armored Aliens (D10 on
the
defense? holy crap!) We even got to see the Weylund-Yutani Mercenary
plasma-fusion armed grav tank explode. I'd play it again.

Sunday morning I ran MY Tomorrow's War game, "A Walk Through the Valley of
Death". From my scenario blurb:

*"The humans, I think, knew they were doomed. But where another race would
surrender to despair, the humans fought back with even greater strength. They
made the Minbari fight for every inch of space. In my life, I have never seen
anything like it. They would weep, they would pray, they would
say good-bye to their loved ones, and then throw themselves, without
fear or hesitation, at the very face of death itself, never surrendering..."
Emperor Londo Mollari, 2278

The year was 2247. Flinn Colony was the site of some of the bloodiest
ground fighting during the Earth-Minbari War (2245-2248). Prior to this
the Minbari were able to deal with ground forces in a pretty
straight-forward
manner, but Flinn Colonys ground-based defenses forced the Minbari to
land
a large number of units on the planet itself. Massive hand-to-hand
combat raged across the planets surface, until every human of Flinn Colony was
killed. But high Minbari casualties told the tale that the humans made the
Minbari pay for every human death inflicted.*

I had four players, two Human, two Minbari. Three of the players were
brand-new to Tomorrow's War, so it was a little frustrating for them as
they had some preconceived notions as to how it should play vs how it did
play. But once they got past that they had a good time and shot stuff up. In
the playtest games I'd run before the Minbari won, but at a substantial price
(usually with half of their members seriously wounded or KIA), but this time
only one KIA and one or two seriously wounded. The rest of the Minbari were
running rampant on the Human defenders. The boneheads (especially Jim Bell)
had gotten some great die rolls most all game and combined with lack of
movement by the humans (they should have either moved up to perform a pincer
or move together and levied withering fire into one
or two Minbari fireteams rather than go at them semi-piecemeal)
contributed strongly to the Minbari win. Nevertheless I think the game went
well.

I shot a lot of photos and took a number of time-lapse sequences (with
and without the dolly) but upon review last night I'm not wholly happy with
most of the time-lapse shots. I'll get a slideshow together later when I
get some time and I'll drop in some of the TL sequences, but won't be as
many as last year's was (https://vimeo.com/38046845)

Jerry Han has the Quote Board, and while there are not nearly as many quotes
posted as there have been in years past (mostly because I think people are
starting to forget about posting quotes during games), there are some gems in
there. One of my favorites is this (may be slightly paraphrased; Jerry will
post the actual quote, but this is close enough)
:

Jerry Han: "I didn't realize Aliens had opposable thumbs" Greg Davis: "...and
the tank?" Jerry Han: "The tank was the Aliens' lunchbox"

(if you didn't draw the connection, this was the explanation for why the
W-Y Merc tank mentioned earlier exploded)

Mk

From: damosan@c...

Date: Mon, 25 Feb 2013 12:50:42 -0500

Subject: Re: GZG ECC 16 - an overview wrap

> On Mon, Feb 25, 2013 at 10:39 AM, Indy <indy.kochte@gmail.com> wrote:

> Well, yet another ECC has come and gone. Lots of people showed up,

Great con as always. I'm already working on stuff for next year.:)

D.

From: Michael Brown <mwbrown@s...>

Date: Mon, 25 Feb 2013 12:48:38 -0700

Subject: Re: GZG ECC 16 - an overview wrap

We need to know: * did Carter Island Finish? * What were the Quotes? * Who had
the worst dice, the Best dice?

and more!

Michael Brown mwsaber6@msn.com Sheridan, WY
[quoted original message omitted]

From: Peter Thoenen <eol1@y...>

Date: Mon, 25 Feb 2013 12:03:06 -0800 (PST)

Subject: Re: GZG ECC 16 - an overview wrap

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Excellent write up and video, one of these years I'm going to need to make a
ECC. Three quick questions for those that watched the vid:

1: Anybody know what games the steampunk / man-o-war / iron skies in
space? (example: 02:49)

2: What was that Crimson Skies looking game? (or maybe it's related to #1
above). A prime example is the blimp model 01:17 which could fit in space or
air.

3: What the hell was at 02:50?

Cheers,

From: Indy Kochte <kochte@s...>

Date: Mon, 25 Feb 2013 17:13:53 -0500

Subject: Re: GZG ECC 16 - an overview wrap

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> On Mon, Feb 25, 2013 at 2:48 PM, Michael Brown <mwsaber6@msn.com> wrote:

> We need to know:

John Atkinson needs to return to finish it.

> * What were the Quotes?

I had one at the end of my AAR. Jerry H has the quote board itself and will
get them transcribed as his free time permits him (he's going to have more of
it this week than I, but that's really not saying very much)

> * Who had the worst dice, the Best dice?

I saw Mark Kinsey repeatedly roll some pretty awful die (esp initiative dice)
during the Saturday evening Tomorrow's War game. I don't know who had smoking
dice, but Jim Bell was regularly rolling at average or higher during my Sunday
AM Tomorrow's War game (this all the while he was complaining that he always
rolls crappy; he seemed to have forgotten my rep with die rolling, as Tomb can
attest to from his Grey Day game many years
ago :-D ).

Mk

From: Indy Kochte <kochte@s...>

Date: Mon, 25 Feb 2013 17:17:54 -0500

Subject: Re: GZG ECC 16 - an overview wrap

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On Mon, Feb 25, 2013 at 3:03 PM, Peter Thoenen <peter.thoenen@yahoo.com>wrote:

> textfilter: chose text/plain from a multipart/alternative

Mind you, the video you saw was from GZG ECC XV, not ECC XVI. In case that
was less than clear in my AAR above.  :-)

But yes, you can plan now to attend next year's ECC. It will be the weekend
of Feb 21-23.  :-)

> 1: Anybody know what games the steampunk / man-o-war / iron skies in

2:49 was my Aeronef game.

> 2: What was that Crimson Skies looking game? (or maybe it's related to

The blimp model was from the miniatures painting contest last year

> 3: What the hell was at 02:50?

Daleks. But I don't remember what game that was.

Mk

From: Indy Kochte <kochte@s...>

Date: Mon, 25 Feb 2013 17:18:35 -0500

Subject: Re: GZG ECC 16 - an overview wrap

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On Mon, Feb 25, 2013 at 12:50 PM, Damond Walker <damosan@gmail.com> wrote:

> On Mon, Feb 25, 2013 at 10:39 AM, Indy <indy.kochte@gmail.com> wrote:

...what are you going to run next year???

Mk

> D.

From: Michael Brown <mwbrown@s...>

Date: Mon, 25 Feb 2013 15:29:50 -0700

Subject: Re: GZG ECC 16 - an overview wrap

And the gauntlet is thrown:

> We need to know:

John Atkinson needs to return to finish it.

From: damosan@c...

Date: Tue, 26 Feb 2013 09:09:45 -0500

Subject: Re: GZG ECC 16 - an overview wrap

> On Mon, Feb 25, 2013 at 5:18 PM, Indy <indy.kochte@gmail.com> wrote:

As a firmly diagnosed Gamer-ADHD type I'm working on several things.

1) I'm thinking of running a Korean era Mig Ally type thing using a trimmed
down version of FT.
2) FMA-Microarmor.  Probably set in the 40k sillyverse but it's what I
got.
3) Post-Apoc resource grab using TW or SG2.
4) FMA-Road Warrior like truck escort.

Then, of course, you always have zombies.

D.

From: Jerry Han <jhan@w...>

Date: Mon, 11 Mar 2013 21:23:33 -0400

Subject: Re: GZG ECC 16 - an overview wrap

> On 25/02/2013 5:13 PM, Indy wrote:

Well, that took longer than a week. :/  My apologies folks; real life is
being something of annoying little brat at the moment.

Anyway, the first part of the AARs are up.

http://www.warpfish.com/gzgecc/gzgecc16/AAR/index.shtml

I've got a photo album to post, and Mark Kinsey has passed along 8 years
(!)
of photos that also need to be posted. I'll let people know when those are up.
(Maybe this weekend...????)

Shout out to everybody at the Con this year; I tried a whole bunch of new
stuff (all rules I've never played before in my life), and it was a lot of
fun.

Thanks! JGH

From: Jerry Han <jhan@w...>

Date: Sun, 17 Mar 2013 17:42:55 -0400

Subject: Re: GZG ECC 16 - an overview wrap

And now with photos!

You can find links off the AAR page below:

http://www.warpfish.com/gzgecc/gzgecc16/AAR/index.shtml

The Kinsey Project photos are also posted:

http://www.warpfish.com/gzgecc/kinseyProject/

Thanks again everybody - if people have things about GZG ECC XVI they'd
like to post to the website, let me know and I'll get it up.

JGH

> On 11/03/2013 9:23 PM, Jerry Han wrote:

From: Indy Kochte <kochte@s...>

Date: Sun, 17 Mar 2013 20:07:36 -0400

Subject: Re: GZG ECC 16 - an overview wrap

textfilter: chose text/plain from a multipart/alternative

Ummmm, Jerry, did I supply my photos to you yet?? I can't remember...

Mk

> On Sun, Mar 17, 2013 at 5:42 PM, Jerry Han <jhan@warpfish.com> wrote:

> And now with photos!