Hi all,
Congratulations to Jon Davis, Mark Kochte and Gil Huan -- the first
annual(?) east coast GZG convention was quite a success! I drove up on
Saturday morning (from Washington DC) and drove back Saturday evening, so I
can't comment on Friday or Sunday's events. Saturday, however, was a hell of a
lot of fun!
Twelve people showed up, and we occupied a single conference room in
the Brunswick Hotel. The games went very well -- I played Tom McCarthy's
Stargrunt/Kryomek scenario, and the bugs won hands-down, partly due to
Thomas Barclay's miserable die-rolls (sorry, Thomas!).
There were about 20 entries in the painting contest (I won 2nd place in
the Stargrunt category for my scratch-built 25mm scale grav tank, and
Stuart Murray's well-painted Stargrunt squad won 1st place).
There were no game dealers, but Geo-Hex arranged to have prizes given to
the winners of the games and the painting contest, and I think everyone came
away from the convention with at least one blister pack of figures
(thanks, KR!).
One thing I think deserves specific attention: everyone at the convention was
making a serious effort to be good sports, whether or not they won or lost
their game. When I was trying to get some of my local friends to drive up with
me, one of their arguments against it was, "why should I go all the way to
Lancaster, PA just to get into rule arguments with a bunch of gamers?" (and my
response was, "...and how would that be different from our weekly games?":)
However, we seem to have gathered together some
of the best people in this hobby -- the level of sportsmanship was quite
high, and everyone gave their opponent(s) the benefit of the doubt whenever a
questionable situation arose.
Rick spake thusly upon matters weighty:
> Congratulations to Jon Davis, Mark Kochte and Gil Huan -- the first
So were the other days.
> Twelve people showed up, and we occupied a single conference room in
There were 13 of us, an auspicious number if ever there was. And
don't apologize - anytime troops that are steady and leadership level
one leave the battle at the first time of hostile contact, and when my walkers
die on impact rolls of 1 and 3, it tells me the battle was held under
inauspicious stars (for the Human Force, at any rate). You guys ran bugs just
like you should, and I really had the "Ohmigod, they're everywhere! We're all
gonna die! Game Over!" feeling...
> One thing I think deserves specific attention: everyone at the
True. Good sports pretty much all around. I think I've made a few lasting
friends here. Maybe next time we'll host one up in Ottawa, where all you
yankees can come and enjoy the benefits of having a dollar worth a dollar and
a half and where we have a good games store to blow your money at... *grin*
Thanks to all who organized this event and participated. Especially Jon D. who
totally kicked my butt in another SG2 scenario and to Tom M. whose Minbari PA
just slew my poor Gropos....
Tom.
/************************************************
> Thomas Barclay wrote:
Hell, going to a con where I don't sweat everytime I watch the exchange rate
bounce up and down will be a benefit! (And it's easier for me
to get to Ottawa then Lancaster. (8-) )
It was a good Con, and it was really good to put faces to the names I've seen
flying by. Thanks again to Mark and Jon D. for organizing things, and thanks
to the people who got sucked into the Harrington playtest.
Memories: 1) Stuart Murray yelling 'Bollocks!! I don't want to be SHOGUN!'
2) A damned DSII walker surviving 24 GMS/H missile attacks over 6
turns. 3) Me drawing a 2 red 0, 2 yellow 0, and 1 green 0 chits in the same
game on a chit draw. 4) Indy hitting a ship with Pulse Torps. 5) Centuari
Primus Battlecruiser going FOOMSH from catastrophic damage. 6) Being knocked
out in the first round playing Nuclear War twice. 7) Qships that turned out to
be Qships; except for the wrong side. 8) The little cafe two blocks from the
hotel where I had breakfast on the Saturday. 9) All the nice minatures
everywhere.
All of you! Come next year! (I may even actually bring models. (8-) )
Thanks,
J.
Question Is there going to be a West Coast Con anytime soon.
> Yeah, what he said.
If there is, *I* ain't organizin' it! ;-)
Mk
On Tue, 3 Mar 1998 12:58:13 -0500, Thomas Barclay
> <Thomas.Barclay@sofkin.ca> wrote:
> True. Good sports pretty much all around. I think I've made a few
I'm sorry I couldn't make it; it sounded like fun. I'll try to be there next
year. Ottawa would be good, too.
Of course, there's always T.O.! I'll have to ask my friend Lorna (branch head
for the Lillian H. Smith branch of the Toronto Public Library system, home of
the Judith Merrill Collection, the largest public science fiction collection
in the world) if they book public space in the branch. That would be an
interesting place to play...
At any rate, congrats to the organizers. Thirteen people isn't bad for a small
convention with only a short lead time. With a longer lead time and some extra
advertising you could get quite a few more people. Way to go, guys!
On Tue, 3 Mar 1998 11:26:07 -0800 (PST), "John Fox [TEMP]"
> <John.W.Fox@Eng.Sun.COM> wrote:
> Question
Do what the others did and organize one!
> Step awaaaay from the wiffle bat! wrote:
> >Yeah, what he said.
Ditto!
If one of you wants to organize it, great! Mark, Gil, and I will be happy to
answer any questions about putting it together. It was work, but the rewards
were very satisfying.
> Jerry Han wrote:
I did learn a very important lesson in that game Jerry, don't close to point
blank range with a Superdread and expect to live very long.
> Memories:
I think that I was the only player in that game that wasn't Shogun at
somepoint. Though I think that was due to the fact that I was using the black
powder weapons while most people were honourable, but I did serve many
different Shoguns, thanks to Jason.
> 2) A damned DSII walker surviving 24 GMS/H missile attacks over 6
Those were only Torpedo Fighters that Indy blow my BattleCruiser away with,
though I think that was due the PDAF iluminating the hull as they completely
missed the incoming fighter groups.
> 5) Centuari Primus Battlecruiser going FOOMSH from catastrophic
I hate when I'm right but in the wrong way. It was a good thing that you kept
the Heavy Cruisers close to the moon.
> 8) The little cafe two blocks from the hotel where I had breakfast on
)
> [quoted text omitted]
> Congratulations to Jon Davis, Mark Kochte and Gil Huan -- the first
Thanks, Rick. I'm glad you had a great time on Saturday. The generalconsensus
from the rest of the attendees is to plan a repeat. Give the
organizers a chance to catch our breath and we'll begin to plan the next one.
> There were about 20 entries in the painting contest (I won 2nd place
Very impressive miniatures. Thomas Barclay and I used Stuart's Star
Gruntfigures for the Saturday morning SG game. Too bad most of Thomas' died.
He or Stuart will be writing up an after-action report for this game and
post it to the list. It had a cinematic ending that had to be witnessed to be
believed.
> There were no game dealers, but Geo-Hex arranged to have prizes given
Bill Char at Game Masters also sent miniatures for prizes. I picked up a
Cyclops MAATAC as a prize and I will plan on getting more for Dirtside, as
well as some appropriate opponents. Thank you, Bill.
Mark and I discussed dealers and we'd definitely would want one or more
present at the next one. I purchased some Pendraken figures from Jim Bell and
I would have picked up more figures if they were available.
It was exhausting, but it was a lot of fun. Many of us got to play other games
in the GZG family for the first time and generated a lot more interest for the
other games.
> > Memories:
> I think that I was the only player in that game that wasn't Shogun at
For the list's information, we played a game of 'Honor of the Samurai' by
Gamewright. It's a card game where the player represents a samurai and
attempts to earn the most honor. You gain the most honor by serving a daiymo
who is the Shogun, but you might as well paint a BIG RED Bullseye on his
forehead.
Would all of those interested send me a private email. Include how much lead
time you need, number of days you think you could make, how far you are
willing to travel and any restrictions on dates (i.e. not on the third
weekend, etc.)
Based on response I should be able to build a profile that we can use.
Michael Brown Suisun (North SF Bay)
http://www.wco.com/~mkkabrow
> >Yeah, what he said.
TWINC, But if such a thing should come to pass in the San Francisco bay area,
Would You Come?
Bye for now,
Guess I'll hop in with the rest of the attendees and say, you guys did a darn
good job. Finally put some faces to names, and had a lot of fun... finally
tried out DSII and SGII, as well. Great stuff!
Excerpts from FT: 3-Mar-98 Re: GZG East Coast Con Report by Jon
Davis@albany.net
> Thanks, Rick. I'm glad you had a great time on Saturday. The
> Give the organizers a chance to catch our breath and we'll begin to
Cool. I wonder if you can get Zimmerman's to open for Sunday morning, though.
(For the record, *nothing* in Lancaster is open Sundays. 'Course, I htink most
of the people are... not Amish, Mennonites mebbe? Anyway.) For those of you
who didn't go there (which may well be
everyone but me & Jerry, actually) you missed some great food. ^_^
> Very impressive miniatures. Thomas Barclay and I used Stuart's Star
Or you just had to hear the screams of disbelief from across the
room.... ^_-
> > There were no game dealers, but Geo-Hex arranged to have prizes
Aye-yup. Thanks to the prize-givers, they are much appreciated! ^_^
> Bill Char at Game Masters also sent miniatures for prizes. I picked
Yeah -- I got a Colossus. Talk about a way to get people to buy more of
your figs, just give 'em *one*.... (And now I need some NAC infantry to go
with the blister I got... maybe a few more Sa'vasku ships... aw,
man.... ^_- )
> It was exhausting, but it was a lot of fun. Many of us got to play
Yup. Like I said, tried out DSII and SGII, and even getting my squad
completely wiped out by PA troops in the SGII game (darn Mimbari!) didn't kill
my interest... of course, my plans involve using Heavy Gear minis as size 1
walkers. <grin>
LAter,
Excerpts from FT: 3-Mar-98 Re: GZG East Coast Con Report by Jerry
Han@idigital.net
> Memories:
Heehee. Trying out Nuclear War was kinda neat, too. (Hmm, think I'll
nuke Kochte for the heck of it.... ^_- )
> 2) A damned DSII walker surviving 24 GMS/H missile attacks over 6
<grin> Hey, you did manage to immobilize and damage it. You just never
*killed* it. ^_^
> 3) Me drawing a 2 red 0, 2 yellow 0, and 1 green 0 chits in the same
Now, now. I don't think you ever did *quite* that badly. As I recall,
though, you did draw three red/yellow zeros and two green chits, when
only the reds & yellows counted. One of the more impressive things I
saw that weekend. ^_-
> 4) Indy hitting a ship with Pulse Torps.
As has been pointed out, they were pulse torp *fighters*. Not *quite* the same
thing, though still impressive.
Meanwhile, I kept up my streak with pulse torps, hitting once out of 7 or so
shots fired, all from less than 12". <sigh>
> 8) The little cafe two blocks from the hotel where I had breakfast on
> the Saturday.
*Great* food. Of course, we'd walked all over creation (well, okay,
circled the hotel ^_- ) before finding it... just made it all the
better. ^_^
> 9) All the nice minatures everywhere.
Oh, yeah. *Lots* of nice minis....
> On Tue, 3 Mar 1998, Aaron P Teske wrote:
Hurray!!!!!! Finally!!!! There's hope for us yet!!!
> As has been pointed out, they were pulse torp *fighters*. Not *quite*
They may only be fighters, but we'll take small victories where we can take
them.
> Aaron P Teske wrote:
> Yup. Like I said, tried out DSII and SGII, and even getting my squad
Indy, you've got to post your B5 forces for DSII/SGII. You just
got to man!
Michael: I gave your name to Jonathain Davis (davisje@zocalo.crd.ge.com) so he
can send a summary of information about organizing an event. I hope that was
OK.
If you
are thinking about organizing an event I will be glad to help.
John Fox
John W. Fox 3379 St.Mary Place Santa Clara, CA 95051
(408) 249-9917
> Would all of those interested send me a private email. Include how
> Jim Bell & Christine Hartig wrote:
> >> Question
It'd totally depend on my $$-situation and time availablity. This year
wouldn't be an option.
Mk
> Yup. Like I said, tried out DSII and SGII, and even getting my squad
:-)
Now, mind you, when I put this scenario together, my experience with powered
armor troops was fairly minimal, and when I have seen them
used, they didn't appear to be the monster-killers they turned out to
be. Thus the forces are kinda unbalanced (esp after how I saw Dean and
Thomas use the close-assault options, something I've not really seen
done before).
To be fair, one EF squad got fairly seperated from the other two and assumed
the full attentions of one Minbari fireteam (read:
close-assault),
which decimated it (the EF squad). The Omega and Alpha squads managed to
keep closer together, and Alpha squad supported Omega in re-activations
to allow Omega to lay sufficient firepower into Minbari fireteam 1 that 3
Minbari powered armor troops were killed over the course of several
turns. However, the other Minbari fireteam then close-assaulted Alpha
squad, and in follow-through, obliterated them, and then took on Omega
squad, obliterating them.
---
EARTH FORCE:
Alpha Squad - rifle team
6 men
Partial Light Armor (Coleman MA-6 body armor) - d6
Mobility = 6" Enhanced Sensors
Small Arms: EF-PR (advanced assault rifle) - 2 firepower, d10 impact
Support Weap: EF-749/AC (advanced PPG machinegun - SAW) - d10 firepower,
d8 impact
Other: Leader (Vet 1), EW & Comp Expert
Beta Squad - rifle team
6 men
Partial Light Armor (Coleman MA-6 body armor) - d6
Mobility = 6" Enhanced Sensors
Small Arms: EF-PR (advanced assault rifle) - 2 firepower, d10 impact
Support Weap: EF-749/AC-II (heavy PPG machinegun - SAW) - d10 firepower,
d10 impact
Laser Sniping Rifle - d12 firepower, d8 impact
Other: Reg 2
Omega Squad - elite rifle team
6 men
Full Suit Light Armor (KR-4/Bx enviro suit) - d8
Mobility = 6" Enhanced Sensors
Small Arms: EF-PR (advanced assault rifle) - 2 firepower, d10 impact
Support Weap: EF-749/AC-III Infantry Plasma Gun - d6 firepower, d12*
impact Other: Vet 2
MINBARI:
Fire Team 1 6 men
Light Powered Armor - d10
Mobility = 8" Enhanced Sensors
Small Arms: Advanced Assault Rifle w/GL - 3 firepower, d10 impact
Support Weap: Plasma Rapid-Fire Cannon (SAW) - d10 firepower, d12 impact
FireStorm Cannon - d8 firepower, d10* impact
Other: Leader (Vet 1)
Fire Team 1 6 men
Light Powered Armor - d10
Mobility = 8" Enhanced Sensors
Small Arms: Advanced Assault Rifle w/GL - 3 firepower, d10 impact
Support Weap: Plasma Rapid-Fire Cannon (SAW) - d10 firepower, d12 impact
FireStorm Cannon - d8 firepower, d10* impact
Other: Vet 2
---
There ya go, for what it's worth.
Mk
> Aaron P Teske wrote:
...Snip...(JTL)
> Meanwhile, I kept up my streak with pulse torps, hitting once out of 7
...Snip...(JTL)
> Aaron Teske
Aaron, Perhaps it would be a good idea to form a support group for the
'INEPTS'. Kyle and you could be the founding members for an entirely new form
of web communication. I personally feel that you do not give your dice proper
affection training. My dice like blue velvet (Crown Royal) bags
and Stauss waltzes, the "Radesky waltz' is a favorite the night
prior to a club meeting. I save the 'Blue Danube' for after the
game.
Bye for now,
Excerpts from FT: 4-Mar-98 Re: GZG East Coast Con Report by John
Leary@sj.bigger.net
> Aaron P Teske wrote:
Don't forget Mark Kochte....
> I personally feel that you do not give your dice proper
You know... if you actually do this... that's scary. ^_^;;
But no, it's not that. As Mark can attest, my dice roll 6's *just* fine. I've
gotten four rerolls on a single shot in FT3 several times now, and I've had a
few dice rolls (like a fighter squadron attacking) that read 6 6 5 5 5 2, or
some such.
But as soon as I'm rolling to hit with pulse torps, it all goes to pot.
> ...Snip...(JTL)
It's okay. Everyone forgets about me. ;-)
> But no, it's not that. As Mark can attest, my dice roll 6's *just*
You were just making up for me in that game. ;-)
Mk
In a message dated 98-03-04 23:09:48 EST, you write:
> >But no, it's not that. As Mark can attest, my dice roll 6's *just*
My dice are also capable of amazing runs of sixes.....when I'm rolling
threshold checks!
Brian
Ok guys, you have said great things about the convention now how about a
status report on the games? How many were played (and what time)? WHat were
the number of ships etc for each game? Some idea of how things were set up.
Someone who is starting to plan a West Coast Convention
> Ok guys, you have said great things about the convention now how about
WHat
> were the number of ships etc for each game? Some idea of how things
<whew!> You want a full-blown con report, don't'cha! ;-)
Well, I can't speak for anyone else as to the details of their games. Only for
the ones I ran or participated in. And I'll leave the details of the games I
participated in up to Jon (since they were his;).
I ran 1 EarthForce Sourcebook game (essentially FT in the B5 universe), one
StarGrunt II game (another B5 universe-oriented game), and a couple of
FTIII demo games (the rules which are still in *DRAFT* form and are still
undergoing changes and tweakings; this was just an advanced looksee at things
and to get some feedback from some of the populace at large for Jon).
The EFSB and SGII games I ran on saturday, the FTIII demos I ran sunday, and
friday evening I played con admin-dude-at-the-door, but since everyone
who was there had done the preregistered thing, I got to actually *play*, too!
:) So I got to do a live play in the Estrell Cruiser Duel Tournament (details
of which should come from Jon Davis, as this was his baby). THat ended quickly
(I died first; for *some* reason JP had it out for me;), so we tested out
Jon's next incarnation of the Estrell duels: battleship dueling. Essentially
the same thing as the cruiser duels, but with larger ships. EG, I lasted a
leetle longer on the board (in fact, I think I was in about 4th place or so,
and still on the board at the end of the tourny! 'course 2/3s of my
weapons were gone, as were 2 of my 3 FireCons, and I was having a devil of a
time
bringing the two weaps left to bear on a target - but it was fun!). On
saturday afternoon I played in Jon Davis' Empress' Revenge scenario, in which
the Empress Ariana sent a fleet in to the Draval(sp?) Hegemony to take over a
base on a Draval moon.
In *that* game my damage rolls were just under average, but my rolls for
initiative won *every* time! Heh. There were two of us on the Empress' side, 3
on the Draval side. Ships were split accordingly. For details of the
set-up,
and how things progressed, Jon would prolly be better at describing (I was
getting distracted towards the end dealing with con details for the next
events, and kinda lost track of a few things; looked up and the situation
changed a lot - "hey, where'd my ship go??" ;). Ultimately the Empress
lost that scenario, but it was a close, close thing (it went down to boarding
party action on the base; 8 Empress troops vs 11 Hegemony troops; the Hegemony
got the edge early on and the Empress' troops, as valiant as they were, could
not take the base). The Empress can be somewhat satisfied in the amount of
damage her forces did to the Draval fleet, but the cost was hideously high.
The EFSB game I ran you can find details on the scenario set-up
currently at:
http://scivax.stsci.edu/~kochte/scenario19.html
This is subject to move in the near future. Also, the scenario has been
slightly modified since the weekend, as the original scenario (which had only
1 Centauri Battlecruiser with the Cent Vorchan light cruisers) was heavily
unbalanced in favor of the Minbari (the Minbari essentially swept the table of
Centauri ships; it wasn't even a contest). This was my worst balanced scenario
of the entire affair. It *might* be prudent to add yet a third BC to the
Centauri forces; don't know yet.
The SGII game I posted the details of the forces in an earlier msg. But
basically there were two different objectives going on. For the Minbari
power-armored monsters, it was easy: see humans, kill. For the Humans
they had to seek out a wrecked recon vehicle, retrieve valuable recon data
still in the onboard computer, and get out. They had a much harder time of it.
As it turned out, again, this was an unbalanced scenario, primarily due to my
lack of knowledge on how devastating powered armor troops can be (like I
mentioned earlier, the times I've seen them used they either were major
targets for fire and were suppressed the entire
game, or they were just beefed-up armored troops; close-assaults were
never done to/by them). In hindsight I would give the Humans 2-3 more
squads of troops. Prolly another full armor troop and a partial armor
troop. I am toying with 'powering down' the powered-armor stuff a bit
(eg, taking away all the big bonuses they get in close-assaulst, for
example), but I need to play more SGII to get a better feel for that.
The set up here was a random woods/hills set up, trashed building at
one end, 4 'unknown' markers that the Humans had to investigate to determine
whether or not that was the downed recon vehicle (the 'dummy' markers were
trashed tanks, jeeps, whatnot; all vehicles of some sort, but not the one they
were looking for). The Humans came in from the
far corner, the Minbari from 2/3s the way up the other side.
--------------------------
| ww s ww | *** = river, passable only by
bridge
Humans| ww www s hhh bbb w | >< = bridge ;-)
| hhh w hhhhhh b | h = hill area
| hhh w hhhh b | b = building
| ******><** | w = woods not on hills
| * * | (the main hill in middle had
some
-------------------------- woods on it, along with a
couple Minbari large boulders) s = sandbag 'wall'
On sunday I ran 2 FTIII demo games, one based in Superior's Starfleet Wars
universe (Ents vs Terrans), and one in the 'official' FT universe
(NAC/ESU).
The NAC/ESU game used the Cinematic movement rules, while the Bug/Terran
game used the vector movement rules (you can find these in the archives
somewhere I believe).
The NAC/ESU game ended early, partially due to the positioning of the
ships (the two sides set up on the wide-side of the table instead of
the far sides of the table, so they were starting at a max range of
60" - and before the scenario started I told them they could set up
within 12" of the edge, so they were starting potentially 36" apart!).
I did not monitor rigorously their set-ups, trusting the players to
behave as they had been all weekend (like has been mentioned before, this was
a refreshingly mature group of players, all of 'em), which allowed me to get
the other game set up (which, unfrotunately for me, was in the other corner of
the room; I did a lot of hopping back an'
forth ;-).
The Bug/Terran game was set up on a far, far larger table, something on
the order of 6'x10' or so, with the forces starting 12" from the table edge,
at the far ends of the table. The Terran end of the table was a
planet, but the Terrans misheard me on this during the scenario set-up,
and thought they were in open space. This was important as in both games I
allowed each side to randomly pick it's Mission. What I did was take
the Attack/Defense Mission table that some kind soul has on a web
somewhere (I forget who, and forget the web addr; I printed it out a long time
ago),
enhanced it with a few more attack/defense options, and made 2 index
cards of each mission option, shuffled 'em, then let each side pick (first I
had each side choose if they were the attackers or defenders). I think the ESU
were the defenders in their game, the Terrans in their game.
As I said before, the NAC/ESU game ended pretty quickly, pretty much a
NAC victory (the ESU wasn't fully prepared for the die rolls of Jerry
Han, being some of the better he saw during the con - he rolled quite
well friday evening, pretty poorly saturday, reasonably well sunday).
The Terran/Bug game was called after turn 5 (I think it was turn 5 they
were on; maybe turn 6), unfinished. However, due to the vector movement
system, and the objectives of the Bugs and Terrans, I ruled it a Bug victory
(the Bugs had to go to the planet and hit it for a couple turns
with B-battery or greater weapons fire; the Terrans were just out to
exterminate bugs and passed them by, couldn't get turned around quick enough
to prevent the Bugs from bombarding the planet).
After that a few of us stayed behind to clean up what little mess there was
(again, the players involved were not a sloppy mess; they kept the place
pretty well straightened, even between games; having worked in housekeeping
during college, I grew to appreciate groups which kept their own areas policed
properly during and after their events; the OSU Miniatures And Gaming
Association was considerate in that lo so many years ago). After that, a quick
run through the place to make sure nothing was left behind (however, something
was left behind; if someone is missing something and they suspect it was left
behind, contact me with a description of said item and I'll get it shipped to
you).
Thus endeth the con. Other players/gamemasters will have to fill in
their
two bits worth. :-)
Mk
John spake thusly upon matters weighty:
> Ok guys, you have said great things about the convention now how about
If I'm told by the GZG crew that its okay to talk about the playtest results,
I'll volunteer my perspective on the FT3 scenario I played. I'm working on a
fictionalized account of Stuart's Colonial Marine stargrunt scenario. It will
be ready by early in the week. I'll post the URL, since being fiction it is
long, but it ought to give you a good feel for one side of the event.
As for the B5 Gropos SG2 scenario, my only comment is more forces would have
allowed more people to participate, and might have allowed Aaron to do more
than just die like a dog in the woods... (Sorry about that Aaron, didn't think
we were hanging you out to dry). I think we've seen what aggressively run PA
can do. I'd guess a more even balance with more forces for that scenario may
have been 4 squads of Minbari powered armour and 7 squads of human troops.
Also, making the Minbari Highly Motivated meant I don't think they ever took a
morale check, even after Jason managed to score casualties on them.
As for Tom's Kryomek SG2 scenario, I've played it several times (in playtest).
Sometimes the aliens booted the humans, sometimes vice
versa. It was about 10 human squads plus 3 walkers against 3-4 squads
of Kryomek warriors, 5-6 swarms of Helions, and 2 warmasters. The
fact that the Kryomek players managed to torch 2 walkers in quick proximity
says something. I might rather have played in depth on the board rather than
in width... the minute my walkers were on the board they were nearly in range
of the Kryomeks at the end of first move (The Kryomeks can move!). Also, as
Tom commented afterward, the Kryomek got a lot of actions outside of Warmaster
command radius that really gutted the humans and allowed vast exploitation and
routing, aided by my sucky die rolls). I had fun, but if I could roll dice,
I'd still think that a little more of a rein on the Kryomeks outside of the
16" command radius of the warmaster would have helped the Humans a lot. (This
is where my Steady, Ldrshp 1 troop IP fled off the board at the first sign of
hostile contact.....)
Tom.
/************************************************
> (The Kryomeks can move!). Also, as Tom commented afterward, the
They were, uh, recalled by to HQ! Who realized what a hopeless situation it
was you were facing, and instead of losing everyone,
just lose most everyone. ;-)
Mk
> Tom,
Well, they were my figures, not Tom's. ;-)
I used NAC marines and Star Wars Stormtroopers for the Earth forces, and a mix
of Eldar figs for the Minbari. Not being a 40K player I don't know the actual
names of the Eldar figs I used. I think the standard infantry I used are
Guardians. I had two 'leader' types, one with a pistol
and power-claw glove, one with sword and pistol. I had two guys I used
as SAW support who have some kind of mane going up the crest of their helmet,
and then two huge honking dudes with a Really Big Gun I used as their
Firestorm Cannon guys (warp spiders? scorpions? I have no clue)
Mk
Los spake thusly upon matters weighty:
> Tom,
I think it was NAC infantry for the normal Gropos, some SW stormtroopers
painted funky for some heavily armour Gropos, and Eldar somethingorothers for
the Minbari.
/************************************************
Excerpts from FT: 5-Mar-98 Re: GZG East Coast Con Report by Thomas
Barclay@sofkin.ca
> As for the B5 Gropos SG2 scenario, my only comment is more forces
Tom,
What figures did you use for Earthforce and Minbari? Standard SG2?
> Aaron P Teske wrote:
...Snip...(JTL)
> Don't forget Mark Kochte....
...Snip...(JTL)
> Aaron Teske
Dear Los,
I have loads of More Thrust left, how many would you like?