Rather than repeating the highjacking of the other thread...
On Wed, Jul 9, 2008 at 10:47 AM, John Lerchey <lerchey@andrew.cmu.edu> wrote:
> In DS3, I too would love to be able to send recon or fast attack units
Is there really a DS3 or is it just speculation?
I just ask because when I left this list (about 8 years ago or so, just
rejoined), there was talk of it. When I originally joined the
list there was talk of it. Hell when I first e-mailed Jon about it in
1991 there was talk of it.
At this point it could be released at the 20th anniversary of DS2.
As an aside it's both gratifying and surreal to rejoin the group and see many
of the same names in the archives. I feel a bit like I'm in a time warp.
Bill
Jon subcontracted DS3 design and production to the Vorlon Empire. It'll be
ready when they decide that humanity is ready. You can contact their Customer
Service department here:
http://www.toppa.com/ask-kosh
> On 7/9/08, Bill Brush <bbrush@gmail.com> wrote:
wrote:
> > In DS3, I too would love to be able to send recon or fast attack
Bill wrote on 07/09/2008 12:33:11 PM:
> Rather than repeating the highjacking of the other thread...
***snippage***
> Is there really a DS3 or is it just speculation?
There sure is! IF you're in a playtest group. ;->=
> I just ask because when I left this list (about 8 years ago or so,
Wait a minute: twentieth anniversary is... the China Anniversary! DS3, the
ESU Edition! ;->=
> As an aside it's both gratifying and surreal to rejoin the group and
How many years til we see you down at the store?
The_Beast
Bill,
There is a DS3, though as is often the case for Jon, who is primarily a
business owner and miniatures producer, the actual writing and playtesting is
in the hands of a small group of interested gamers (AFAIK Oerjan, Indy and
myself).
The current rulebook, with a LOT of background and note materials, in addition
to the actual game rules is approximately 100 pages. It has no force layouts
or vehicle examples, as the FT fleetbooks do for.. well, FT.
While Jon is currently working on SG:AC (he has limited time to put into rule
writing!), I am actively working on DS3. I play about a game a week with my
local group members, and with some regularity send off
battle reports, problems, and solutions/suggestions to Oerjan and/or
Indy for comment/rebuttal/pie throwing/whatever.
I don't anticipate that DS3 will become a "public reality" however, unless OA,
Indy and I actually finish the playtesting and writing, and
then hand it to Jon for tweaking/blessing. I am hopeful that we can do
that, but I don't see it getting significantly closer to "done" in under a
year. That's part of the problem with what is essential
fan-based-part-time rule development.
Please keep in mind that the above is MY opinion on this topic. OA, Indy, and
(of course) Jon could have different and potentially much more official views.
There are still some hard problems to resolve, but the game is pretty damned
fun if I don't say so myself, which I just did. If you manage to make the next
ECC, look us up. I, or Indy and I together, typically run one or two DS3 games
each year.
John
> Rather than repeating the highjacking of the other thread...
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Gzg-l@vermouth.csua.berkeley.edu
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don't know when it will be released, but it DOES exist, has seen some
playtesting, and Oerjan, John L and I have been working on it hard (well, the
"working on it hard" has been those two; I just give them snide comments and
feedback with the occasional playtest session thrown in for good measure). I
believe an alpha rules set was made available to the playtest list. The
biggest stickler right now is, coincidentally to current threads on the list
here, the artillery rules. I think the current version of the
arty rules is longer than the rest of the DS3 file! :-D
Now, whether DS3 makes it out before FT3 is to be seen...
Mk
> On Wed, Jul 9, 2008 at 1:33 PM, Bill Brush <bbrush@gmail.com> wrote:
> Rather than repeating the highjacking of the other thread...
"It's just a step to the left..."
Michael Brown mwsaber6@msn
--------------------------------------------------
From: "Bill Brush" <bbrush@gmail.com>
Sent: Wednesday, July 09, 2008 11:33 AM
To: <gzg-l@vermouth.csua.berkeley.edu>
Subject: [GZG] DS3?
> Rather than repeating the highjacking of the other thread...
> wrote:
_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lPub
lish rules in current form in a wiki sort of environment? See them evolve?
> On Wed, Jul 9, 2008 at 1:06 PM, Doug Evans <devans@nebraska.edu> wrote:
> How many years til we see you down at the store?
Interesting question. I guess when I have a reason to go there. In some ways
it's unfortunate but I no longer have much time to myself any more and for the
foreseeable future I'll remain mostly retired
from gaming. :-)
Maybe some day that will change.
Bill
On Wed, Jul 9, 2008 at 1:49 PM, John Lerchey <lerchey@andrew.cmu.edu> wrote:
> Bill,
It is good to hear that it's being worked on John. I really liked DS2, but it
has some issues.
I doubt I'll be at an ECC within the next decade or two, but I'll keep an eye
out for reports and news.
Bill
Life gets in the way of gaming. For better or worse. After a long haitus, I
came back.:)
DS 2 had some really neat ideas, but it was a slow, somewhat cumbersome game.
DS3 is a very, very different beast. On the downside, in some ways it's more
complex. On the upside, we regularly finish games with clear outcomes.:)
J
> On Wed, Jul 9, 2008 at 1:49 PM, John Lerchey <lerchey@andrew.cmu.edu>