[GZG] DS3? Artillery [TOBECLASSIFIED] [SEC=PERSONAL]

1 posts ยท Jul 14 2008

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 14 Jul 2008 14:10:14 +1000

Subject: Re: [GZG] DS3? Artillery [TOBECLASSIFIED] [SEC=PERSONAL]

Only skimmed the discussion, but here's a random idea:

Calling Artillery:
Normal Q die check; TN# Leadership +1 per turn of flight or command
level

Artillery Arrival at end of same turn (due to timescale):
Roll for each salvo: Q+FP vs Q of target unit
If target has moved since request, +1 die shift to defence per
activation. Resolve # hits as per SG squad fire. Minor Hit = Impact vs Armour
Major Hit = 2*I vs Armour

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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